Advancement! Lot’s of infrastructure going behind the scenes. Hero can now move around the rooms and interact with static monsters.
I’ve also adapted Rodney’s dungeon generator to the room based model.
Current working version here: http://slashland.co/2014-7drl/
Day 1 of the challenge has gone by.
Tenth version of the challenge, 210 developers have jumped in. I remember back on 2005 when we first organized the event and we were only 17 devs. Times goes by so quickly
Started from some design sketches, intending to do a simplified version of Pixal 2, confined inside a dungeon.
Minutes after starting dev, changed my mind to create something completely client side. Focusing on doing something complete, fun and polished.
As usual, timing could not be worse with lots of projects going on concurrently. But such is life.
Work will hopefully continue.