I’m Santiago Zapata, better known online as slashie, a Software Engineer and Independent Game Developer and from Medellín, Colombia.

You are in the devlog, a chronological collection of updates on my projects, alongside articles about software and game development. Subscribe to get these directly into your inbox.

Morgaelin, Day 7

Published by

on

Lots of advancements! You can check them out realtime over the bitbucket repo or rss feed si así lo prefieres.

Here’s a video too: http://www.youtube.com/watch?v=9ekPm9XO2FY

NPC Chat

  • Display map as animated tiles
  • Use U4 EGA Charset instead of BIOS
  • Add Prompt Animation
  • Added NPC Conversations
  • Allow NPCs to join the PaRtY!!!
  • Show Party on the UI
  • Add food and starvation

  • Show real party food and obsidians

One response to “Morgaelin, Day 7”

  1. […] has been quite productive in his work on Morgaelin, his Ultima 4-inspired demake of Ultima 8. He added animated tiles to the map display in the game, added animated text prompts, implemented NPC conversations (including adding the ability for NPCs […]

Leave a Reply

Previous Post
Next Post

Discover more from Slashie's Gamedev Adventures

Subscribe now to keep reading and get access to the full archive.

Continue reading