Emerald Woods Studio – The Architect [0.0.1]

I figured I needed to push with creating a tool to continue with the next items on the Emerald Woods roadmap, so I decided to try building it using AI in a very deliberate, unsupervised way.

Emerald Woods – Return of the Shed [0.4.7]

The starting area has been redesigned, instead of the weird ruined cabin with items spread all around, there’s now a useful shed to make it easier to survive (specially during the winter)

Emerald Woods – Autumn the first [0.4.6]

Foundations for a new season: Fall. For now it’s mostly visual except for slightly lower temperatures; will dig more into the differences in the future, but it looks cool right?

1884: Golf Over Africa – The Colonial Court [v0.14]

The “cards” game is back, but improved! instead of adding up the numbers on the cards, you only score points for “court” cards (J, Q, K). This makes combat more balanced and fair while still giving an advantage to high military nations. This is coupled with improved visuals and animations.

Slashie’s 2025 Rewind

And so, 2025 is over. An interesting year for indie gamedev. Here is the story. This was the first year…

Rogue Agent Trinity – RTF25

Rogue Agent: Trinity, was our entry for the first Roguetemple’s Fortnight, a gamejam I organized for the first time in…