Some improvements made over the initial version, based on feedback from the players. The most important change was adding an onboarding sequence to properly teach the players through the game, replacing the rules screen that nobody reads. This is a complex game, made for a jam, players have very little tolerance to learn by force.
La Pensadera – Juntos: Game Jam for Venezuela Earthquake Relief
La Pensadera is a narrative strategy game inspired by the experiences of earthquake survivors. You don’t fight monsters, you fight to…
Slashie’s Keep – Days 2 to 5
Slashie’s Keep is a 3D representation of my professional journey through game development. Instead of browsing projects in a chronological…
Lake Hamana Cheki Chance!
Lake Hamana Cheki Chance! (浜名湖チェキチャンス!) is a first-person interactive musical photography experience that invites you to spend a relaxing afternoon…
Slashie’s Keep: Using AI to turn 26 years of projects into a virtual space
Continuing my experiments with agent-assisted development (this time with Opus 4.8 via Claude Code), I finally tackled an idea that…
Senatus: NOX LXXXII
Continuing with the final touches while we wait for Steam’s review, I set up some descriptions that were missing for…
Senatus: NOX LXXXI
Just some final touches before sending for review: Set up Steam Cloud save which was pretty straightforward after reading the…
Senatus: NOX LXXX
Getting a build ready for Steam certification, this (late) night I integrated the incoming translation files for both events and…
Senatus – NOX LXXIX
Addressing some feedback received from the testing team: The first tweak looked simple enough but ended up requiring some additional…
Senatus – DIES LXXVIII
Today was a productive Saturday amidst family things; with the help of the newly available testing tools I was able…