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Slashie's Gamedev Adventures

OpenArthurian: Day 9 of the New Age of Arthurian

You can now add and edit object layers in a much smarter way. This was one of the main reasons…

The Minstrel – New Android version available

Still struggling with unreliability on the proxy endpoint in our Bluehost hosting. But in any case there’s a new version…

OpenArthurian: Day 8 of the New Arthurian Age

Step by step getting closer to a full fledged cRPG creation environment! You can now run your project from ArthurianStudio,…

The Minstrel: Android app and proxy woes

Today I tried to make the Android app mimic the iOS app behavior so that clicking on it would display…

OpenArthurianX6: Day 7 of the New Arthurian Age

Today’s work was also split into two parts; first up were the improvements in the Map Editor—you can now edit…

OpenArthurianX6 – Day 6 of the New Arthurian Age

Today I burned my gemini daily quota with just two big, important changes. First off, I merged the Tileset and…

OpenArthurian – Day 5 of the New Arthurian Age

Continued improving Arthurian Studio. I’m iterating through the current state of the editor, seeing where there are still gaps to…

OpenArthurianX6 + Arthurian Studio, resuming dev

Some months ago, I resumed working in OpenArthurianX6. That was before the devlogging revival so I guess a short summary…

The Minstrel, iOS Widget – Day 2

Before jumping into adding any new features, I decided to make the iOS widget counterpart; for the most part claude…

The Minstrel’s Clock – Android Widget

This weekend I decided to experiment a bit with something that had been lingering in my head for years: creating…

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