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Bill’s Forest Day 3
Added day and night cycle, with further tweaks to make the night less dark; also added auto-sleep at 10pm for both player and creatures. Then I went on to work in the forest rendering; the first change was making trees bigger, 2 tiles high so that the player could have…
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Bill’s Forest – Day 2
New features Still not released, want to put a little bit more in – but already shown to friends who describe it as an infuriating meditating experience. Also got a friend to send me a screenshot of the game running in QHD, that gotta require some patience to transverse!
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Bill’s Forest
Since some time ago, I’ve been curious on how would a top-down NES-ish game (16×16 base sprites size) look and feel if it was rendered at 1x scale in modern displays. I was a bit depressed with the state of indiedev in general so I decided to give the idea…
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medellindies – day 7
Not a lot of changes landed today on the site, although I did continue thinking on whether or not turning it into a directory of developers and artists… I think it may increase the complexity of vetting people, handling individual profiles, requests for deletion, more massive data… and what for?…
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medellindies – day 6
Added two games by Mr. Doth, an indie dev from Medellín of which I had heard a bit about. They’ve got two games which look pretty cool! These are the kind of indie developer we need to have more of in the city. I also added Emerald Woods; since I…
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medellindies – day 5
Lots of busywork refining the copy of the site since I wanted to address two different audiences: people from all around the world finding out about the games we are making here (English language) and local people who doesn’t know we are making games here (Spanish language); so I tweaked…
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medellíndies – inception
Few people is aware games are being made in this country, let alone in town – not even the locals. September 18 Over a local developers’ WhatsApp group, a friend (Pipe Nieto) asked for our thoughts about local comic-con-like “geek culture” events; another friend (Sandra Castro) replied that even if…
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Horns of Dominion – Day 13, js13k version!
The Lands beyond the rainbow have kept no single crown since the accord broke centuries ago, it remains divided into five constantly warring noble realms. You are the king of one of these realms, living on one of three periods of the Mazurian Age where total conquest and unification were…
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Hospital Anomaly Tactics – Day 4
I saw some Animal Hospital Anomaly gameplay videos yesterday, so I’m emulating the main loop; it seems the charm of the game (at least initially) is doing repetitive chores (I can understand the appeal) before things go to hell; not sure how much I’m going to be able to put…
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Horns of Dominion – Day 12
Today was mostly polishing UX; first off fixing a bug my wife discovered, the split command was allowing 0 quantity units to be created. As I fixed that I noticed something weird with 1 size units; by the end of the game their population was dropping to 0, without any…
