I’m Santiago Zapata, better known online as slashie, a Software Engineer and Independent Game Developer and from Medellín, Colombia.

You are in the devlog, a chronological collection of updates on my projects, alongside articles about software and game development. Subscribe to get these directly into your inbox.

  • Pixel Legion – Day 1

    Pixel Legion – Day 1

    Another idea I’ve had on my find for some time is a kind of massive battle between pixel armies, so I decided to test it out in a prototype. The base idea was having a roman legion fight a barbarian horde. But the challenge would be how to make it…

  • Bill’s Forest – Day 8

    Bill’s Forest – Day 8

    As I continue developing the game I decided to make the posts public again but I wont be revealing spoilers for content you can find deep into the forest because. Fixed bugs with the New Game option not taking you back to the start, and failing to obtain keyboard focus…

  • Bill’s Forest – Day 7

    Bill’s Forest – Day 7

    Added auto save when the player moves into a new screen, so that you can explore further in several sessions. You can start a new game at any time from the new settings menu, where I also added controls for environment and sound effects volume, and also moved the zoom…

  • Bill’s Forest – Day 6

    Bill’s Forest – Day 6

    As I continue adding content into the game, I figure out it will be better to make these post remain private, to avoid spoiling the game. Fix some discoveries not appearing in 2x zoom in mobile due to them avoiding collisions with the invisible roads, similarly there was a problem…

  • Bill’s Forest – Day 4

    Bill’s Forest – Day 4

    Worked to populate forests with different type of trees, and added additional “off-screen” rows of trees to provide visual continuity. Had to tweak the rules quite a bit since initially it looked like a fruit salad with many different kind of trees mixed up. In the end I landed on…

  • Bill’s Forest Day 3

    Bill’s Forest Day 3

    Added day and night cycle, with further tweaks to make the night less dark; also added auto-sleep at 10pm for both player and creatures. Then I went on to work in the forest rendering; the first change was making trees bigger, 2 tiles high so that the player could have…

  • Bill’s Forest – Day 2

    Bill’s Forest – Day 2

    New features Still not released, want to put a little bit more in – but already shown to friends who describe it as an infuriating meditating experience. Also got a friend to send me a screenshot of the game running in QHD, that gotta require some patience to transverse!

  • Bill’s Forest

    Bill’s Forest

    Since some time ago, I’ve been curious on how would a top-down NES-ish game (16×16 base sprites size) look and feel if it was rendered at 1x scale in modern displays. I was a bit depressed with the state of indiedev in general so I decided to give the idea…

  • medellindies – day 7

    medellindies – day 7

    Not a lot of changes landed today on the site, although I did continue thinking on whether or not turning it into a directory of developers and artists… I think it may increase the complexity of vetting people, handling individual profiles, requests for deletion, more massive data… and what for?…

  • medellindies – day 6

    medellindies – day 6

    Added two games by Mr. Doth, an indie dev from Medellín of which I had heard a bit about. They’ve got two games which look pretty cool! These are the kind of indie developer we need to have more of in the city. I also added Emerald Woods; since I…