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Slashie Game Lineage
As part of preparing my talk for roguelike celebration 2026, I created a visualization of the references between slashie.net projects considering both game design elements and also technical inheritance. Why did I do this? I’ve been making games of all kinds for a long time, so I thought it would…
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Castle of the Vampire – Inception
October 14 — Inception The project began with a single-prompt attempt to create a traditional, turn-based ASCII roguelike inspired by Castlevania. The initial version featured 25 stages, classic monsters, and a final confrontation with Dracula, but its linear levels and punishing boss fights quickly made the experience feel like a…
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Pixel Centurion – Days 4 to 8
October 11 — Day 4: Battle Setup and Command Systems Expanded battlefield controls with Keep Formation and Converge commands, unit combat indicators, and zoom controls. Introduced squad consolidation, allowing weakened squads to merge into full-strength groups after five seconds without combat. Expanded scenario setup to support independent army configurations, including…
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The Eyes on the Sky – Inception
I once read somewhere, the Greek made the constellations because they felt they were the actual gods looking at them; that idea stuck with me for years and I always wanted to make a game where you could feel the weight of gods looking over you from above. I actually…
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Pixel Centurion – Day 3
Improved the scenario setup with more options for terrain generation: Allow tweaking the density of forests and add rivers, lakes and terrain elevation around these water bodies, including effects on units battling on higher ground. Improved the barbarian units AI so that instead of just chasing the closest enemy, it…
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Bill’s Forest – Day 10
Bill’s Forest is no longer infinite; I made the choice to keep it huge, but not infinitely spanning and boring: I’ll follow my own criteria of small(ish) place that I can fill with interesting stuff. It’s now about 30×30 screens (still a huge place to explore actually!) with natural boundaries…
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roguebasin down
Woke up this morning to another notification by Kyzrati about roguebasin being down, it’s become quite the monitoring system, someone in the roguelike circles complains about roguebasin being down, and Kyzrati knows exactly who to ping about it 🙂 It’s been some time now; since the last time I did…
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Pixel Centurion – Day 2
In order to allow further experimentation, I added a scenario setup screen before battle, allow setting the number of roman squads and barbarians. I continue with the idea of not adding new types of units for now, but I added one that had to go: the Centurion, it’s a single…
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medellindies.com is now live!
The page is now live at medellindies.com! The main recent changes were opening up the site to people who still don’t have published a game, broadening its scope to serve as a hub of the developers as the indiedev scene continues growing. I launched it with a collection of 17…
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Bill’s Forest – Day 9
The biggest change of the day was adding 13 new unique or rare events which I won’t spoil here of course but they are being the funniest part of working in the game; they provide the incentives to explore since that’s the only gameplay facet, my prime goal is to…
