I’m Santiago Zapata, better known online as slashie, a Software Engineer and Independent Game Developer and from Medellín, Colombia.

You are in the devlog, a chronological collection of updates on my projects, alongside articles about software and game development. Subscribe to get these directly into your inbox.

  • roguebasin down

    Woke up this morning to another notification by Kyzrati about roguebasin being down, it’s become quite the monitoring system, someone in the roguelike circles complains about roguebasin being down, and Kyzrati knows exactly who to ping about it 🙂 It’s been some time now; since the last time I did…

  • Pixel Centurion – Day 2

    Pixel Centurion – Day 2

    In order to allow further experimentation, I added a scenario setup screen before battle, allow setting the number of roman squads and barbarians. I continue with the idea of not adding new types of units for now, but I added one that had to go: the Centurion, it’s a single…

  • medellindies.com is now live!

    medellindies.com is now live!

    The page is now live at medellindies.com! The main recent changes were opening up the site to people who still don’t have published a game, broadening its scope to serve as a hub of the developers as the indiedev scene continues growing. I launched it with a collection of 17…

  • Bill’s Forest – Day 9

    Bill’s Forest – Day 9

    The biggest change of the day was adding 13 new unique or rare events which I won’t spoil here of course but they are being the funniest part of working in the game; they provide the incentives to explore since that’s the only gameplay facet, my prime goal is to…

  • Pixel Centurion – Day 1

    Pixel Centurion – Day 1

    Another idea I’ve had on my find for some time is a kind of massive battle between pixel armies, so I decided to test it out in a prototype. The base idea was having a roman legion fight a barbarian horde. But the challenge would be how to make it…

  • Bill’s Forest – Day 8

    Bill’s Forest – Day 8

    As I continue developing the game I decided to make the posts public again but I wont be revealing spoilers for content you can find deep into the forest because. Fixed bugs with the New Game option not taking you back to the start, and failing to obtain keyboard focus…

  • Bill’s Forest – Day 7

    Bill’s Forest – Day 7

    Added auto save when the player moves into a new screen, so that you can explore further in several sessions. You can start a new game at any time from the new settings menu, where I also added controls for environment and sound effects volume, and also moved the zoom…

  • Bill’s Forest – Day 6

    Bill’s Forest – Day 6

    As I continue adding content into the game, I figure out it will be better to make these post remain private, to avoid spoiling the game. Fix some discoveries not appearing in 2x zoom in mobile due to them avoiding collisions with the invisible roads, similarly there was a problem…

  • Bill’s Forest – Day 4

    Bill’s Forest – Day 4

    Worked to populate forests with different type of trees, and added additional “off-screen” rows of trees to provide visual continuity. Had to tweak the rules quite a bit since initially it looked like a fruit salad with many different kind of trees mixed up. In the end I landed on…

  • Bill’s Forest Day 3

    Bill’s Forest Day 3

    Added day and night cycle, with further tweaks to make the night less dark; also added auto-sleep at 10pm for both player and creatures. Then I went on to work in the forest rendering; the first change was making trees bigger, 2 tiles high so that the player could have…