I’m Santiago Zapata, better known online as slashie, a Software Engineer and Independent Game Developer and from Medellín, Colombia.

You are in the devlog, a chronological collection of updates on my projects, alongside articles about software and game development. Subscribe to get these directly into your inbox.

  • Hospital Anomaly Tactics – Day 1

    Hospital Anomaly Tactics – Day 1

    It’s time for roguetemple’s fortnight or, well, it’s been for over one week already. My first idea to participate was kind of fuzzy; I imagined a traditional roguelike represented as a Muisca stone painting; I even implemented the foundations of it in Unity, and wondered a bit about how it…

  • Horns of Dominion – Day 6

    Horns of Dominion – Day 6

    I invested some good time playing the game and building a list of stuff to improve both the UX and the gameplay; I’m afraid and sad that I won’t be able to fit all of that into the 13kb. At the same time this reminds me the merits of js13kgames…

  • 漢字読み方 (kanji yomikata) – day 4

    漢字読み方 (kanji yomikata) – day 4

    I decided to make a small tool to help me study for my Japanese kanji exams, you can find it at https://slashie.net/kanjidrill/ The way it works is, you upload a dictionary of kanji expressions including the kanji, the furigana, and the meaning, and then it’s going to shoot random questions at you…

  • Horns of Dominion, Day 5 – of Pegasus and Dragons

    Horns of Dominion, Day 5 – of Pegasus and Dragons

    I wanted to add a bit of variety to gameplay so decided to add two new units: initially thought of “dragons” and “pegasus”. It should be simple, right?

  • kanji 読み方 (yomikata) – day 3

    kanji 読み方 (yomikata) – day 3

    I just added an optional multiple selection mode which, I believe, should help a lot with the first steps of learning, especially for the kanji to hiragana scenario.

  • Horns of Dominion, Day 4 – Music, and making room for the future

    Horns of Dominion, Day 4 – Music, and making room for the future

    Following the tradition, fellow js13kgames comrade Ryan Malm created a track for the game. It’s good of course. I added it knowing it would bump us a little bit over the limit already, so I set myself into the early task of size optimization. Including the music changes (library +…

  • kanji 読み方 (yomikata) – day 2

    kanji 読み方 (yomikata) – day 2

    Today’s my kanji exam! so I decided to add two features missing from yesterday: Allow uploading JSON files with the dictionaries so it’s easier to share and use for future lessons (and other languages than English for the meanings, I already create a Spanish bundle for classmates) Allow drawing kanji…

  • kanji 読み方 (yomikata)

    kanji 読み方 (yomikata)

    I decided to make a small tool to help me study for my Japanese kanji exams, you can find it at https://slashie.net/kanjidrill/ The way it works is, you upload a dictionary of kanji expressions including the kanji, the furigana, and the meaning, and then it’s going to shoot random questions…

  • Horns of Dominion – Day 3 – Allegiance

    Horns of Dominion – Day 3 – Allegiance

    Back to gameplay, the idea today was to add a “loyalty” subsystem so that the cities could rebel against occupiers based on their original allegiance; the idea was you needed to pacify the cities you conquer by standing armies there, else they would tend to rebel back into their original…

  • Horns of Dominion – Day 2

    Horns of Dominion – Day 2

    The next step on developing it was to improve the visuals so that the scene was less abstract; the first pass didn’t go very well, but my direction was pretty bad too.