Continued work on Achievements, wiring them to in-game events for rank promotions- confirmed they are populated on Steam’s side. Integrated…
Short Claude Experiments #3 – Offside Detector
As part of my series to do quick proof of concepts of ideas in about 10 prompts to claude, and…
Senatus – Dies LXXII
While integrating the new events, found out all the texts for the new events’ outcome descriptions were missing from the…
Senatus – Dies LXXI
It’s been a while since the last update here – it’s not that nothing was being done but certainly it…
Kramora’s Shadow Mobile – Day 2
The character creation flow has been adapted; this was one of the biggest changes from Ananias to Kramora’s Shadow… with…
Senatus 0.1.1 – UX Fixes (Dies LXVIII, LXIX, et LXX)
Senatus is an ancient Roman senate grid card battler inspired by games such as Triple Triad and Tetra Master, check…
Kramora’s Shadow – Road to Mobile
Last time I worked on Kramora’s shadow there was a big UI overhaul; I needed to get it out there…
Senatus: Day LXVII
Besides coordinating work with the artist, not much was done today; however I also had to pack the event files…
Senatus: Days LXV, LXVI
Applied some balancing fixes based on demo for feedback (especially related to special cards’ effects) Added the “coin toss” animation…
Senatus: Days LXIII, LXIV
I activated the “walking” triggered events, that is events you can participate without entering any location, just roaming around… we…