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Slashie's Gamedev Adventures

OpenArthurian: Day 12 of the New Age of Arthurian

I added NPC selection; that was trivial. After that I did some changes in the Map Object Editor popup to…

OpenArthurian: Day 11 of the New Age of Arthurian

I’m writing this 36000ft up in the skies of Canada as I approach Victoria’s airport. Good old airplane coding has…

OpenArthurian: Day 10 of the New Age of Arthurian

I keep working and working on this, and there’s only more to do every time- even with tools helping me…

OpenArthurian: Day 9 of the New Age of Arthurian

You can now add and edit object layers in a much smarter way. This was one of the main reasons…

The Minstrel – New Android version available

Still struggling with unreliability on the proxy endpoint in our Bluehost hosting. But in any case there’s a new version…

OpenArthurian: Day 8 of the New Arthurian Age

Step by step getting closer to a full fledged cRPG creation environment! You can now run your project from ArthurianStudio,…

The Minstrel: Android app and proxy woes

Today I tried to make the Android app mimic the iOS app behavior so that clicking on it would display…

OpenArthurianX6: Day 7 of the New Arthurian Age

Today’s work was also split into two parts; first up were the improvements in the Map Editor—you can now edit…

OpenArthurianX6 – Day 6 of the New Arthurian Age

Today I burned my gemini daily quota with just two big, important changes. First off, I merged the Tileset and…

OpenArthurian – Day 5 of the New Arthurian Age

Continued improving Arthurian Studio. I’m iterating through the current state of the editor, seeing where there are still gaps to…

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