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kanji 読み方 (yomikata) – day 3
I just added an optional multiple selection mode which, I believe, should help a lot with the first steps of learning, especially for the kanji to hiragana scenario.
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Horns of Dominion, Day 4 – Music, and making room for the future
Following the tradition, fellow js13kgames comrade Ryan Malm created a track for the game. It’s good of course. I added it knowing it would bump us a little bit over the limit already, so I set myself into the early task of size optimization. Including the music changes (library +…
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kanji 読み方 (yomikata) – day 2
Today’s my kanji exam! so I decided to add two features missing from yesterday: Allow uploading JSON files with the dictionaries so it’s easier to share and use for future lessons (and other languages than English for the meanings, I already create a Spanish bundle for classmates) Allow drawing kanji…
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kanji 読み方 (yomikata)
I decided to make a small tool to help me study for my Japanese kanji exams, you can find it at https://slashie.net/kanjidrill/ The way it works is, you upload a dictionary of kanji expressions including the kanji, the furigana, and the meaning, and then it’s going to shoot random questions…
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Horns of Dominion – Day 3 – Allegiance
Back to gameplay, the idea today was to add a “loyalty” subsystem so that the cities could rebel against occupiers based on their original allegiance; the idea was you needed to pacify the cities you conquer by standing armies there, else they would tend to rebel back into their original…
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Horns of Dominion – Day 2
The next step on developing it was to improve the visuals so that the scene was less abstract; the first pass didn’t go very well, but my direction was pretty bad too.
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Horns of Dominion – Day 1 – js13k26
js13kgames is a long-running game jam with a simple goal: create a JavaScript game in 13 Kilobytes of zipped JavaScript. I’ve participated 8 times since 2017. They also send a t-shirt to the top 100 entries, which has been a good part of my wardrobe since 2017. I was unsure…
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efforts: agent-powered parallel time-tracking
efforts is a headless time tracker that agents drive, built for work that happens in parallel. I’ve been building it for about a month of real life usage and a week of coding evenings, and 0.1.0 is on npm now. This is the story so far. The Backstory I’ve been…
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Lake Hamana Cheki Chance! (浜名湖チェキチャンス!) – 「27日目」
Just a short after-compo update; I decided to remove the “look around” joystick in mobile, replaced it with a swipe gesture which is more standard and useable. I also removed the random movement of Miku while dancing, which looked a bit glitchy (it was initially added to add a little…
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OpenArthurian: Day 22 of the New Age of Arthurian
Today I attempted to close what was needed for the release… where were we? based on what I was able to recap, next up was basically allowing to change the title screen or some other UI assets for your scenario. So I added an option for assets management; just to…
