Back in the 2000s, I used to update this devlog a LOT! I would put something up almost daily, just…
Berlin Interpretation 1992 – Day 24
Fixed the issue with “sticky” movement keys which was really harming the player experience (when you wanted to move a…
Berlin Interpretation 1992 – Day 23
Adding a chance to dodge attacks for both player and enemies to spice up combat a bit, this included adding…
Berlin Interpretation 1992 – Day 22
I did a quick look at the commit history, and they are spread through 21 days – So I’m calling…
Berlin Interpretation 1992 – Day 21
Since I’ve decided to go back to microblogging daily progress (there are already 9 private blog posts of some other…
Berlin Interpretation 1992 – 7DRL 2026
It’s 1992. A German PC gaming magazine, Dungeon Weekly, is hosting a worldwide tournament. The challenge: complete a series of strange dungeon-crawling “games” they send you. Each one feels familiar, but never quite the same.
Il Principe della Maschera – Global Game Jam 2026
For the third year in a row, I participated in the local Global Game Jam at a physical site in…
Emerald Woods Studio – The Architect [0.0.1]
I figured I needed to push with creating a tool to continue with the next items on the Emerald Woods roadmap, so I decided to try building it using AI in a very deliberate, unsupervised way.
Emerald Woods – Blueprints [0.4.8]
I took the chance to release a change for template loading to be done from external resources; as part of the efforts to create an external tool.
Emerald Woods – Return of the Shed [0.4.7]
The starting area has been redesigned, instead of the weird ruined cabin with items spread all around, there’s now a useful shed to make it easier to survive (specially during the winter)