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OpenArthurian: Day 22 of the New Age of Arthurian
Today I attempted to close what was needed for the release… where were we? based on what I was able to recap, next up was basically allowing to change the title screen or some other UI assets for your scenario. So I added an option for assets management; just to…
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NovaMundi – a recap of time invested
Using my powerful new “how-many-days” tool in conjunction with this blog’s archives, I got into the task of getting an estimate of the effort invested in the NovaMundi family of projects, so here’s another one of these periodical look into the past of the NovaMundi project, this time with numbers.…
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Slashie’s Keep – Day 9, fragmented work
Following up with the latest changes on slashie.net, I fixed something that was bothering me for some time now: The projects were being duplicated in the keep for every year I had worked on them, which was inflating the perceived projects. For instance, NovaMundi had a gate on 2021, and…
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slashie.net, day 88 (breakdown)
Using the newly acquired powers of my how-many-days package, I updated the website to optionally show breakdown of projects by year. This means I can finally locate multi-year project into a “main year” where most of the development took place, while at the same time acknowledging the effort put on…
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how-many-days, day 3 (1.2.0)
Added support for specifying one or more repositories as optional parameters, so the tool no longer runs exclusively in the current repository (although that capability is kept).
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how-many-days, day 2 (1.1.0)
New feature! added a –by parameter set that allows you to split the counts by year, month, week and author. Not just a single parameter, you can send several of them as needed to obtain a composite breakdown.
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Slashie’s Keep – Day 8, mobile fun
A small change for mobile was required in order to make the new minigame playable: the virtual joystick didn’t allow running, since that would require an additional button press in desktop. So I fixed it so that the joystick’s own travel became the throttle: nudge it and you walk, push…
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slashie.net – day 87 – maintenance
slashie.net is a living collection of my projects and the friends I’ve made things with over the years. It’s a glimpse into the stuff I’ve mostly built for myself (not client work) and includes everything from long-running games to tiny experiments, game jams, abandoned ideas, and strange little side projects…
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how-many-days, day 1
If you’ve been watching this blog, you probably have seen that I tend to tag my posts with how many days I’ve been working on a project; I also try to keep that metric up to date in the list of projects at https://slashie.net… but why? I don’t know. It…
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Slashie’s Keep – Day 7 – The Obby
I thought it would be cool to add more varied activities to be done within The Keep beyond just getting info about the projects and their authors. Kind of small games existing inside… I’m thinking of a different game per year.
