I’m Santiago Zapata, better known online as slashie, a Software Engineer and Independent Game Developer and from Medellín, Colombia.

You are in the devlog, a chronological collection of updates on my projects, alongside articles about software and game development. Subscribe to get these directly into your inbox.

Category: Emerald Woods

  • Emerald Woods – Day 211

    Emerald Woods – Day 211

    It’s development day 211 based on the commit history; I’ll take that. I wasn’t meant to work in the game today; come morning I didn’t really know what I would be working on… I kind of had the Saturday morning available, but there were so many different things, I ended…

  • Emerald Woods Studio – The Architect [0.0.1]

    Emerald Woods Studio – The Architect [0.0.1]

    I figured I needed to push with creating a tool to continue with the next items on the Emerald Woods roadmap, so I decided to try building it using AI in a very deliberate, unsupervised way.

  • Emerald Woods – Blueprints [0.4.8]

    Emerald Woods – Blueprints [0.4.8]

    I took the chance to release a change for template loading to be done from external resources; as part of the efforts to create an external tool.

  • Emerald Woods – Return of the Shed [0.4.7]

    Emerald Woods – Return of the Shed [0.4.7]

    The starting area has been redesigned, instead of the weird ruined cabin with items spread all around, there’s now a useful shed to make it easier to survive (specially during the winter)

  • Emerald Woods – Autumn the first [0.4.6]

    Emerald Woods – Autumn the first [0.4.6]

    Foundations for a new season: Fall. For now it’s mostly visual except for slightly lower temperatures; will dig more into the differences in the future, but it looks cool right?

  • Emerald Woods – Crafting Station [0.4.5]

    Emerald Woods – Crafting Station [0.4.5]

    Crafting stations were added; you will no longer have access to all crafting recipes from the beginning, instead you will have to build them and then use them to build cool stuff; five stations where added:

  • Emerald Woods – Drenched Hound [0.4.4]

    Emerald Woods – Drenched Hound [0.4.4]

    This version brings two big changes overall; the first one is the introduction of weather effects and transitions, including Rain, which is displayed with some simple and effective particle effects. Weather will affect the ambient temperature, so make sure to shelter if you want to sleep peacefully!

  • Emerald Woods – Ponytail [0.4.3]

    Emerald Woods – Ponytail [0.4.3]

    You can now select from four hair styles and three clothing styles; some infrastructure was built so that I will be able to plug in a lot more content made by a real pixel artist. Further customization will also include skin, hair and clothing color.

  • Emerald Woods – Guidance [0.4.2]

    Emerald Woods – Guidance [0.4.2]

    The major change on 0.4.2, “Guidance”, was the addition of an “Activities” panel, and some items found in the early game, to guide the players into what they are supposed to do in the game (if they want to achieve something other than just living there)

  • Emerald Woods – The Magic Backpack [0.4.0]

    Emerald Woods – The Magic Backpack [0.4.0]

    It’s been just about one week since the last version, I decided to jump in and create one last version before 2023 ends, and complete the 0.4.0 milestone. This version includes audio and usability improvements. Let’s jump into the changes!