I’m Santiago Zapata, better known online as slashie, a Software Engineer and Independent Game Developer and from Medellín, Colombia.

You are in the devlog, a chronological collection of updates on my projects, alongside articles about software and game development. Subscribe to get these directly into your inbox.

Category: SpelunkyRL

  • Rainy Day JSRL dev branch migrated to webpack+JSRL

    I just updated the roguelikes in the Rainy Day development branch (that is Rainy Day, SpelunkyRL and CvRL2) to use webpack + electron instead of the old web-only browserify build stack. This means downloadable versions for all of them will be available soon, just need to add support to check…

  • SpelunkyRL – DX version, [0.3.0]

    SpelunkyRL is an attempt to present Spelunky as a roguelike. You can play online at https://slash.itch.io/spelunkyrl In classic slashie style, an update after 2 years! The biggest change is the addition of COLOR! the game is no longer amber on black, as much as I loved it, I believe it…

  • The Making of SpelunkyRL – the 7DRL – Part 2

    This is the second part of the story of the development of my 19th 7DRL: SpelunkyRL, a roguelike inspired by Spelunky. You can play it online at https://slash.itch.io/spelunkyrl It has been some weeks already since I wrote the first part, and I’ve even done a release with improvements, but I feel…

  • SpelunkyRL v0.2.4 – Improved tutorial, rebalanced items.

    Play online at https://slash.itch.io/spelunkyrl A small patch done while flying from Spain to Colombia: Big improvements in tutorial and tips Destroy traps using thrown items and beings Reduce the number of pots Make potions more powerful  Increase spawned ammunition items. Remove unused class selection on the first game Add hint to…

  • The Making of SpelunkyRL – the 7DRL – Part 1

    The Making of SpelunkyRL – the 7DRL – Part 1

    This is a story of the development of my 19th 7DRL: SpelunkyRL, a roguelike inspired by Spelunky. You can play it online at https://slash.itch.io/spelunkyrl Unlike previous years, this time I had complete clarity on what I was going to do and how I was going to do it, weeks before…