I’m Santiago Zapata, better known online as slashie, a Software Engineer and Independent Game Developer and from Medellín, Colombia.

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SpelunkyRL – DX version, [0.3.0]

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SpelunkyRL is an attempt to present Spelunky as a roguelike. You can play online at https://slash.itch.io/spelunkyrl

In classic slashie style, an update after 2 years!

The biggest change is the addition of COLOR! the game is no longer amber on black, as much as I loved it, I believe it was preventing more people from enjoying it. It may come back later as an option.

Since I’m using background color for the walkable tiles to spice up the visuals a bit, I added a special tiny detail so that the color of the background of the characters for the objects in the world responds to the tile they are standing on.

Some other changes I bundled in:

  • Use level 1 music for the training level
  • Fixes in music playback
  • Scale canvas to fill window [acquired from JSRL]
  • Clear textbox one second after last message [acquired from CvRL2]
  • Prevent duplicate keypresses by increasing key repeat interval by 50 millis.
  • Allow changing audio volume with M

Here’s a updated gameplay video

One response to “SpelunkyRL – DX version, [0.3.0]”

  1. […] also worked in further polishing old 7DRLs, this time it was SpelunkyRL with an improved colors version (an alternative to the previous monochrome, “amber” display), and some internal work […]

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