A webinar by Procolombia (in Spanish: “Caminos alternativos para desarrolladores de videojuegos independientes“) led by Carlos Reyes from Game Art & Design Studios Colombia – GADS. Some takeaways for Indie GameDevs:
- Have a clear success goal for your game, it doesn’t have to be money, it may be things like Social Impact (measured by feedback received by people on how your game changed their lives), or number of players.
- Use your personal experiences to craft games that are different from the mainstream.
- Indie games can focus on a single mechanic providing a shorter experience than commercial games which must provide enough content to justify a high price tag.
- Before embarking on a game, evaluate you have the resources to complete it (don’t aim too high), and there is a public for it (aim somewhere).
- Push technical boundaries, do things differently using existing technology (for example alternative controllers, or tweaking existing engines like Unity or Unreal in ways that are not commonly done). Take a license to experiment.
- Get inspired at events like alt.ctrl at GDC, AMAZE, Fantastic Arcade
- Look for alternative funding sources. Look for the niche that can support you. If your game has a social impact you can rent it to Art Expos or find persons that might be interested in sponsoring you.