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Slashie's Gamedev Adventures

Author: slash

Game Developer

OpenArthurian: Day 17 of the New Age of Arthurian

70 million tokens wasted? maybe… not completely since at least there’s some lessons learned.. I guess? I rolled back all … More

The Minstrel’s Clock: Moon phases, Bard phrases

Added some encouragement texts and also now rendering the current phase of the moon. You can see that here (or … More

OpenArthurian: Days 14 to 16 (!) of the New Age of Arthurian

I’m trying to complete being able to generate an executable from the Studio. Making it work when running the Studio … More

OpenArthurian: Day 13 of the New Age of Arthurian

Small progress on the Edit Map Object modal, you can now select appearance for the “stair” type of object, as … More

OpenArthurian: Day 12 of the New Age of Arthurian

I added NPC selection; that was trivial. After that I did some changes in the Map Object Editor popup to … More

OpenArthurian: Day 11 of the New Age of Arthurian

I’m writing this 36000ft up in the skies of Canada as I approach Victoria’s airport. Good old airplane coding has … More

OpenArthurian: Day 10 of the New Age of Arthurian

I keep working and working on this, and there’s only more to do every time- even with tools helping me … More

OpenArthurian: Day 9 of the New Age of Arthurian

You can now add and edit object layers in a much smarter way. This was one of the main reasons … More

The Minstrel – New Android version available

Still struggling with unreliability on the proxy endpoint in our Bluehost hosting. But in any case there’s a new version … More

OpenArthurian: Day 8 of the New Arthurian Age

Step by step getting closer to a full fledged cRPG creation environment! You can now run your project from ArthurianStudio, … More

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