OpenArthurian: Day 11 of the New Age of Arthurian

I’m writing this 36000ft up in the skies of Canada as I approach Victoria’s airport. Good old airplane coding has returned (on its 2026 version).

I managed to add a Delete (Eraser) tool to map editor, but more importantly, the object editor in the map editor now lets you select a mob type, or an item type, instead of manually writing its id, so you can select directly from the scenario data!

Also, as you can see, this is running in MacOS. It was mostly painless with just some tweaks in resource paths which were using a hardcoded hack for Windows.

I spent my gemini before I could add NPC selection, so that’s next.

Also on the list:

  • Build project into an executable (!)
  • Starting party is not working fine, check if it’s really supported by the runtime

Probably then the biggest thing would be some hardcore tests to make sure this thing is working fine. Already some people from the discord have volunteered to help 🙂

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