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Slashie's Gamedev Adventures

Category: OpenArthurianX6

OpenArthurian: Day 10 of the New Age of Arthurian

I keep working and working on this, and there’s only more to do every time- even with tools helping me … More

OpenArthurian: Day 9 of the New Age of Arthurian

You can now add and edit object layers in a much smarter way. This was one of the main reasons … More

OpenArthurianX6: Day 7 of the New Arthurian Age

Today’s work was also split into two parts; first up were the improvements in the Map Editor—you can now edit … More

OpenArthurianX6 – Day 6 of the New Arthurian Age

Today I burned my gemini daily quota with just two big, important changes. First off, I merged the Tileset and … More

OpenArthurian – Day 5 of the New Arthurian Age

Continued improving Arthurian Studio. I’m iterating through the current state of the editor, seeing where there are still gaps to … More

OpenArthurianX6 + Arthurian Studio, resuming dev

Some months ago, I resumed working in OpenArthurianX6. That was before the devlogging revival so I guess a short summary … More

OpenArthurianX6 – Milestone 9 completed – World split into chunks

The single goal for this version was not a simple one: to transition from a model where the player warped … More

OpenArthurian: M8 Completed, Source Code Released

There was a short dev push after Milestone 7, only for a prolonged freeze period to happen afterwards. This week … More

OpenArthurianX6 – Resuming dev of Milestone 7

OpenArthurianX6 0.8 released

Check out the full info and online demo at the OpenArthurianX6 blog. I set myself to finish the project, and … More

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