I’m Santiago Zapata, better known online as slashie, a Software Engineer and Independent Game Developer and from Medellín, Colombia.

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Category: OpenArthurianX6

  • OpenArthurian: Day 22 of the New Age of Arthurian

    OpenArthurian: Day 22 of the New Age of Arthurian

    Today I attempted to close what was needed for the release… where were we? based on what I was able to recap, next up was basically allowing to change the title screen or some other UI assets for your scenario. So I added an option for assets management; just to…

  • OpenArthurian: Day 21 of the new Age of Arthurian

    OpenArthurian: Day 21 of the new Age of Arthurian

    I promised I would get back to closing things after I was done with my participation on the Magical Mirai Procon 2026 so here I am, trying to get an idea of where we were since I was back on Vancouver. Turns out there’s some cleaning to be done first;…

  • OpenArthurian: Day 20 of the New Age of Arthurian

    OpenArthurian: Day 20 of the New Age of Arthurian

    This day I was returning home with little Internet connectivity so I had the chance to do changes by hand on the plane. Since the continued work with setting up the scenario identity would be more suited for gemini, I decided to instead fix the issue with the starting party…

  • OpenArthurian: Day 19 of the New Age of Arthurian

    OpenArthurian: Day 19 of the New Age of Arthurian

    Not much done today as it was a busy last day at Vancouver (packing to return early tomorrow morning ugh). Anyways, I managed to work a little back on the engine (not the studio), refactored the asset loading so that, instead of a hardcoded list, there’s an inventory controlled by…

  • OpenArthurian: Day 18 of the New Age of Arthurian

    OpenArthurian: Day 18 of the New Age of Arthurian

    Builds are finally working, at least for MacOS (Will need to test on Windows once I get home) After many, many iterations under polished rules, I think the way it wound up working was running a node process externally who did the actual packaging since using the same node that…

  • OpenArthurian: Day 17 of the New Age of Arthurian

    OpenArthurian: Day 17 of the New Age of Arthurian

    70 million tokens wasted? maybe… not completely since at least there’s some lessons learned.. I guess? I rolled back all the changes we did when trying to fix the issue with Building, we are back to the original error but instead of hoping for it to do a clear diagnostic…

  • OpenArthurian: Days 14 to 16 (!) of the New Age of Arthurian

    OpenArthurian: Days 14 to 16 (!) of the New Age of Arthurian

    I’m trying to complete being able to generate an executable from the Studio. Making it work when running the Studio in development mode was quite straightforward, but getting it to run fine from the distributable electron app ended up being quite a challenge that is still unresolved. At some point…

  • OpenArthurian: Day 13 of the New Age of Arthurian

    OpenArthurian: Day 13 of the New Age of Arthurian

    Small progress on the Edit Map Object modal, you can now select appearance for the “stair” type of object, as well as setting up the stairs direction (up/down) Pending stuff:

  • OpenArthurian: Day 12 of the New Age of Arthurian

    OpenArthurian: Day 12 of the New Age of Arthurian

    I added NPC selection; that was trivial. After that I did some changes in the Map Object Editor popup to simplify its UI and enforce read-only ID fields that can only be set via the pickers. I also added buttons for zoom levels after experimenting a bit with scroll wheel…

  • OpenArthurian: Day 11 of the New Age of Arthurian

    OpenArthurian: Day 11 of the New Age of Arthurian

    I’m writing this 36000ft up in the skies of Canada as I approach Victoria’s airport. Good old airplane coding has returned (on its 2026 version). I managed to add a Delete (Eraser) tool to map editor, but more importantly, the object editor in the map editor now lets you select…