I keep working and working on this, and there’s only more to do every time- even with tools helping me … More
Category: OpenArthurianX6
OpenArthurian: Day 9 of the New Age of Arthurian
You can now add and edit object layers in a much smarter way. This was one of the main reasons … More
OpenArthurianX6: Day 7 of the New Arthurian Age
Today’s work was also split into two parts; first up were the improvements in the Map Editor—you can now edit … More
OpenArthurianX6 – Day 6 of the New Arthurian Age
Today I burned my gemini daily quota with just two big, important changes. First off, I merged the Tileset and … More
OpenArthurian – Day 5 of the New Arthurian Age
Continued improving Arthurian Studio. I’m iterating through the current state of the editor, seeing where there are still gaps to … More
OpenArthurianX6 + Arthurian Studio, resuming dev
Some months ago, I resumed working in OpenArthurianX6. That was before the devlogging revival so I guess a short summary … More
OpenArthurianX6 – Milestone 9 completed – World split into chunks
The single goal for this version was not a simple one: to transition from a model where the player warped … More
OpenArthurian: M8 Completed, Source Code Released
There was a short dev push after Milestone 7, only for a prolonged freeze period to happen afterwards. This week … More
OpenArthurianX6 – Resuming dev of Milestone 7
OpenArthurianX6 0.8 released
Check out the full info and online demo at the OpenArthurianX6 blog. I set myself to finish the project, and … More