I’m Santiago Zapata, better known online as slashie, a Software Engineer and Independent Game Developer and from Medellín, Colombia.

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  • Senatus: DIES LXXXVII – Guidance part 2

    Senatus: DIES LXXXVII – Guidance part 2

    Nothing too exciting to add today, just finished the due work to complete the onboarding so that it can be made available to players as an update: added proper visuals from awa for the action indicators, changed the script to make all cards be the same color to avoid confusion…

  • La Pensadera: Day 3

    La Pensadera: Day 3

    I did some experiments so that instead of getting 3 new issues every day, you only got two. It took some efforts to balance it and make it still feel challenging, but I think I managed to. I also did another revision to the tutorial text to remove redundant bits…

  • Senatus: DIES LXXXVI – Guidance

    Senatus: DIES LXXXVI – Guidance

    Finished the design for the onboarding by designing the arrows for the cards, so that the combat worked as intended. I also included using a special card in one of the steps since that was missing. Then I jumped into implementing the scripted onboarding; in order to make it possible…

  • Senatus: DIES LXXXV – The first hotfix

    Senatus: DIES LXXXV – The first hotfix

    A hotfix triggered mainly by an issue reported on the forums: savefiles were not storing the id of the final senator boss, hence the game was being restored with corrupt data causing funny scenarios. That alone triggered the hotfix release, but I also shipped a localization fix and improved access…

  • Slashie’s Keep – Day 6

    Slashie’s Keep – Day 6

    Halls are now larger, they were feeling a bit cramped with too many people so they now feel like big halls instead of corridors. People is now also distirbuted more uniformly on the rooms.

  • Senatus: DIES LXXXIV – Launch Day

    Senatus: DIES LXXXIV – Launch Day

    Today is launch day! Not sure if I mentioned previously, but I think one of the big wins of the last week was managing to include a new cover art made by Valentina Cossio which really makes the game stand out more. The only thing I had to address urgently…

  • Senatus: DIES LXXXIII

    We finally got approval from Steam to do the launch tomorrow! meaning I’m now good to submit new builds as needed. So the first thing I did was to push the latest changes so that the team could test them. Then I remembered we still had the names and descriptions…

  • La Pensadera – Day 2

    La Pensadera – Day 2

    Some improvements made over the initial version, based on feedback from the players. The most important change was adding an onboarding sequence to properly teach the players through the game, replacing the rules screen that nobody reads. This is a complex game, made for a jam, players have very little…

  • La Pensadera – Juntos: Game Jam for Venezuela Earthquake Relief

    La Pensadera – Juntos: Game Jam for Venezuela Earthquake Relief

    La Pensadera is a narrative strategy game inspired by the experiences of earthquake survivors. You don’t fight monsters, you fight to keep moving forward. Every day brings new challenges: guilt, nostalgia, illness, hunger, loneliness, and painful memories. You won’t be able to deal with everything. You’ll have to choose what to…

  • Slashie’s Keep – Days 2 to 5

    Slashie’s Keep – Days 2 to 5

    Slashie’s Keep is a 3D representation of my professional journey through game development. Instead of browsing projects in a chronological list, visitors can walk through a virtual keep where each floor represents a year of my career, filled with the games, prototypes, technologies, and collaborations that defined it. You can…