• Senatus – DIES LXXVII

    Things I did today.. TODO: We are very close to finishing

  • Senatus – DIES LXXVI

    We get closer to the release date, today we released a new official dev diary at Steam, as well as a short First thing I did today was to tie together the serialization/hydration flow with proper Save and Load functions in the game. It’s working great! I only had to…

  • Senatus – DIES LXXV

    Senatus – DIES LXXV

    Pushed a new beta version to Steam so we can start grabbing media for the next official devlog at steam, as well as playtesting the balance of the new events. Late night jam to tackle a big scary one: saving and loading games. Fortunately I’ve suffered this enough times that…

  • Senatus – DIES LXXIV

    Today I improved the “Start Game” flow, since the tests showed people were often lost after they had picked their options; the Start Game button was just too hidden so we moved it to a more prominent place. Continuing with the addition of the Mentor, he now appears in the…

  • OpenArthurian: Day 21 of the new Age of Arthurian

    OpenArthurian: Day 21 of the new Age of Arthurian

    I promised I would get back to closing things after I was done with my participation on the Magical Mirai Procon 2026 so here I am, trying to get an idea of where we were since I was back on Vancouver. Turns out there’s some cleaning to be done first;…

  • Emerald Woods – Day 211

    Emerald Woods – Day 211

    It’s development day 211 based on the commit history; I’ll take that. I wasn’t meant to work in the game today; come morning I didn’t really know what I would be working on… I kind of had the Saturday morning available, but there were so many different things, I ended…

  • Senatus – Dies LXXIII

    Senatus – Dies LXXIII

    Continued work on Achievements, wiring them to in-game events for rank promotions- confirmed they are populated on Steam’s side. Integrated the new versions of the buttons with a full outline for the hover, and cleaned up the repo to remove older ones. Started implementing the “mentor” character, he’s going to…

  • Short Claude Experiments #3 – Offside Detector

    Short Claude Experiments #3 – Offside Detector

    As part of my series to do quick proof of concepts of ideas in about 10 prompts to claude, and since we are in the middle of the world cup, I created a small utility to mimic the tools used by the VAR room to detect offsides. Here’s what it…

  • Senatus – Dies LXXII

    While integrating the new events, found out all the texts for the new events’ outcome descriptions were missing from the events data file. It turns out it was caused by an error in the file serialization on Senatus Studio. I had to fix the issue and create a nodejs script…

  • Senatus – Dies LXXI

    Senatus – Dies LXXI

    It’s been a while since the last update here – it’s not that nothing was being done but certainly it hadn’t materialized in code – so here we are. The first task at hand is completing navigation in Rome; agua has already sent the banners for all the locations so…