Britannian Underworld: Project Statement

Britannian Underworld
Britannian Underworld

Britannia: the Age of Enlightenment has begun, millions of individuals embark into The Quest of the Avatar, but only one will succeed. The Ultimate challenge lies underground in the dungeons of virtue scattered on the Britannian mainland and islands… deep in the bowels of the land lie the stones of virtue, invaluable artifacts needed to get the Key of Three Parts and reach the definitive piece of knowledge: The Codex of Ultimate Wisdom.

Explore the dungeons of Britannia like you have never done before, welcome to the Britannian Underworld.

And so, another fun project begins… development will be led by Jucarave, a.k.a. Exodus Destiny Dragon, who has already crafted an initial version of the raycasting engine that you HAVE to check out (Use enter to interact with things and WASDQE to move around

Read onward, because we are gonna need your help.

Deceit, the cursed prison
Deceit, the cursed prison

The game will be a light-plot action RPG in the veins of Ultima Underworld, where you will have to explore the different levels, solving puzzles and riddles and vanquishing powerful enemies, to find the six stones of virtue and finally hitting the Stygian Abyss to become teh Avatar. Think of it as a 3D U4 remake, without the overworld and the virtue stuff (noone cares about that, right 😀 )

The first phase of the project will be assembling a powerful team; we are looking for the following virtuous individuals:

  • Pixel artist(s): We are aiming to have a wolf-3d like engine; we will need:
    • 64×64 sprites for the environment
    • Props for the different levels
    • Animated sprites for the enemies (also 64×64)
    • Sprites for items, including paperdoll
    • User interface
    • Cutscenes
  • Level designer(s): We are looking forward to create 8 dungeons, each one with 8 levels with puzzles and dangers. This is a critical part of the project and should be pretty fun! The idea is to get inspiration from the original dungeons but make them much more interesting, imagine you are playing a mix of UW and U4 :).
    • Some constraints apply here: The engine we are creating is on par of Wolfenstein 3D; that means levels should be single depth, and build around a grid, interaction will also be keyboard only probably. Details will be supplied.
  • Sound Effects Designer: To design the sound effects.
  • Music Composer: Ambient music similar to Ultima Underworld.
  • Graphics Artists: To create art for the website
  • Website designer: To create the website for the project including

The game will be Open Source, and accessible online via any decent browser.

My role in the project will be more that of sticking things together as well as the coding required for that; that means this is more of a project of Exodus Destiny, who will be handling most of the actual game coding, the reason for this is (you guess it) I have got enough projects already 🙂

(Note that the current version of the demo works better on firefox, because Chrome doesn’t love pixelmen and IE.. what’s IE?)

So, contact me if you want to join the team! 🙂

13 thoughts on “Britannian Underworld: Project Statement

  1. Hmm, I know how to build a website. What are you thinking? Also, I’d love to try my hand at level design (I used to build MUD areas 🙂 ), but alas I haven’t played Ultima IV. Consider me for a backup slot if you can’t find enough qualified folks. 😉

    1. I’m thinking more on the artistic aspects, like doing cool illustrations and stuff… we could definitively have a simpler website tho, but we really need the graphics 🙂

      It would be great to have you on level design, you still have some time to play U4 before the game development starts.

      1. Ahh, heh, well, an artist I am not. 😀

        If you have any technical requirements, I’m happy to throw Drupal at it and / or maintain it on our hosting platform (https://platform.sh). Maybe we could resurrect the idea of a game distribution. 😛

      2. Oh, and sure – I’ll see what I can do to play some Ultima IV or just go reread The CRPG Addict’s posts from the game. They typically have full map screenshots and write-ups as well. 🙂

  2. Hi, I am from Chile and I am an architect, but my true passion is video games.

    I tried the game and I think it has great potential, it seems a good idea to bring together elements of old school games and give them the dynamism and variety of current games.

    I hope to participate and cooperate in the development of your project, I am available to my knowledge of architecture, 3D modeling and design, as all my enthusiasm.

  3. If you are still looking for musicians I must suggest that you visit the Ultima music compilation on Soundcloud where I am trying to list all of the recreations and the remixes and the “inspired by Ultima” music that people will share. Some of these people have large talents and make a lot of music that is their own work, but in the Ultima styles, these guys may lend you music. Some of them are Dragons but may not know about this project, because they’re so busy rigging circuit boards for chiptunes. 🙂 Good luck on this project!

  4. Hello! This game is sounding/looking really cool! I would love to help out with sound design. My portfolio and resume can be seen here: stepjohn.wix.com/portfolio. Send me an email if you’d like some help!

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