npm install circular-functions of course)
This includes an important tweak I made over 2 years ago to support “intermediate” serialization data, i.e. stuff you need to put into objects in anticipation of their deserialization but don’t want to keep in memory afterward.
I still gotta write a good, up-to-date tutorial for circular, but it’s been indispensable for all my games.
Ananias, Emerald Woods and OpenArthurianX6 use it. You may find it useful to aid you in serializing and deserializing your game data!