The biggest change of the day was adding 13 new unique or rare events which I won’t spoil here of course but they are being the funniest part of working in the game; they provide the incentives to explore since that’s the only gameplay facet, my prime goal is to resist the urge to add more systems; we have Emerald Woods for that.
I also added rain cycles with odds depending on the season, and 3 levels of intensity; the sky becomes darker, raindrops fall (their color depends on time of the day to reflect the light). Storms also brings thunderbolt and lighting, very very frightening.
Another visually important change was removing the straight rivers, they now look much more natural.

Other than that there were some changes on the rules for placing adornments that were appearing too early or conflicting with the unique findings. I also made dead-ends have a 50USD bill as a reward for the inconvenience of coming all the way to them.

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