I’m Santiago Zapata, better known online as slashie, a Software Engineer and Independent Game Developer and from Medellín, Colombia.

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Castle of the Vampire – Day 12, explosions slowmo

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Sunday of small tweaks here and there

  • Made Death and Level Up messages “high priority” meaning the player gets a chance to see the world one last time, and also the level up message isn’t missed amidst the chaos.
  • Show the message log after death before the tombstone screen.
  • Remove flickering from the carriage on the intro.
  • Adjusted the order of combat messages so that destroying an enemy is reported before the level-up notification.
  • Fixes in the explosions flow to work alongside the “more” prompt, to make sure the explosions animations stopped and resumed correctly alongside the messages interruption.

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