Sunday of small tweaks here and there
- Made Death and Level Up messages “high priority” meaning the player gets a chance to see the world one last time, and also the level up message isn’t missed amidst the chaos.
- Show the message log after death before the tombstone screen.
- Remove flickering from the carriage on the intro.
- Adjusted the order of combat messages so that destroying an enemy is reported before the level-up notification.
- Fixes in the explosions flow to work alongside the “more” prompt, to make sure the explosions animations stopped and resumed correctly alongside the messages interruption.


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