Now you can only see as far as the commanding range of your centurions or chieftains

Improved input a bit for trackpads, drag with two fingers to move the map.
Added a chance to miss in melee, to bring a bit of uncertainty to combat.
Continue experimenting with things to battle the idle victors: Making the enemy AI use the flank and rear bonuses we added. It wasn’t enough, so I tried also weakining the defensive capabilities of the standing squads. That didn’t work either; the attackers are always at disadvantage because the defenders get to conserve the formation and overwhelm the individual attackers. Considering adding an impact bonus for infantry as well, but thinking how to make the legionaries defensive capabilities still matter, maybe making it a timed command.

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