It’s 1992. A German PC gaming magazine, Dungeon Weekly, is hosting a worldwide tournament. The challenge: complete a series of strange dungeon-crawling “games” they send you. Each one feels familiar, but never quite the same.
It’s 1992. A German PC gaming magazine, Dungeon Weekly, is hosting a worldwide tournament. The challenge: complete a series of strange dungeon-crawling “games” they send you. Each one feels familiar, but never quite the same.