I figured I needed to push with creating a tool to continue with the next items on the Emerald Woods roadmap, so I decided to try building it using AI in a very deliberate, unsupervised way.
Category: Emerald Woods
Emerald Woods – Blueprints [0.4.8]
I took the chance to release a change for template loading to be done from external resources; as part of the efforts to create an external tool.
Emerald Woods – Return of the Shed [0.4.7]
The starting area has been redesigned, instead of the weird ruined cabin with items spread all around, there’s now a useful shed to make it easier to survive (specially during the winter)
Emerald Woods – Autumn the first [0.4.6]
Foundations for a new season: Fall. For now it’s mostly visual except for slightly lower temperatures; will dig more into the differences in the future, but it looks cool right?
Emerald Woods – Crafting Station [0.4.5]
A new version of Emerald Woods, the chill survival, farming, building, and exploration roguelike, where you can live completely on … More
Emerald Woods – Drenched Hound [0.4.4]
A new version of Emerald Woods, the chill survival, farming, building, and exploration roguelike, where you can live completely on … More
Emerald Woods – Ponytail [0.4.3]
A new version of Emerald Woods, the chill no-combat farming, building, and exploration roguelike, is now available! Play for free … More
Emerald Woods – Guidance [0.4.2]
A new version of Emerald Woods, the chill no-combat farming, building, and exploration roguelike, is now available! Play for free … More
Emerald Woods – The Magic Backpack [0.4.0]
A new version of Emerald Woods, the chill no-combat farming, building, and exploration roguelike, is now available! Play for free … More
Emerald Woods – The First Winter – [0.3.10]
A new version of Emerald Woods, the chill no-combat farming, building, and exploration roguelike, is now available! Play for free … More