Category: Game Design
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Bucaramanga GameQuest 2019 #BGAGameQuest
Organized by Below the Game, at the Chamber of Commerce of Santander in Bucaramanga, Colombia, May 2nd and 3rd 2019. This was the speakers’ line-up (from the official website). Following are some personal takeaways from the talks and panels. Day 1 Rami Ismail kicked off the event with a “Talk Jam”,…
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The history of “Ultimate Collector”, Garriott’s stab at social gaming
In 2018, Portalarium is mostly associated with Shroud of the Avatar, the controversial multi-million dollars crowdfunded MMO / Single Player computer RPG. With all the noise it has caused, it’s easy to assume this game was Garriott’s comeback project after his long post-Tabula-Rasa hiatus. However, before diving into the first…
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Ananias introspection: Content Creation and Balance
This new series of blog posts will be based on /r/roguelikedev FAQ Fridays, a long standing series of discussions where roguelike developers share their techniques and experiences around a single topic. FAQ Fridays Revisited # 6 Content Creation and Balance (original) How do you decide what mobs/items/abilities/terrain/etc to add to your…
