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Slashie's Gamedev Adventures

Category: Technical Articles

Postmortem: ArcherFire Duet of Aces – js13k 2018

ArcherFire: Duet of Aces is a game I made for the js13k 2018 contest, you can check it out here! (and the source … More

Events, JavaScript, js13k, Project Management

ArcherFire: Duet of Aces, js13k 2018 source code dissection

JS13k 2018 has gone by! this is the third of a series of posts detailing my journey, as well as the … More

JavaScript, js13k

ProcJam Summer 2018 – Pokemon Building Generator – Part 1

Procjam Summer 2018 has started so here I go. This will be a small project to create classic Pokemon style houses. … More

JavaScript, Pokemon, Procedural Generation

Interaction++ 2018.4 and some indie dev marketing tips

“Interaction” is a video game development meetup. They organize conferences in Medellín (my hometown) where they invite local developers to … More

Events, interaction, marketing

Javascript motion picture experiment, part 2

I wasn’t very happy with the result for my first take on the motion picture so I decided to revisit … More

JavaScript

JavaScript motion picture experiment

While developing Curse of Wallachia, I was assaulted with a great curiosity: Would it be possible to emulate the way … More

Animation, Graphics, JavaScript

“Voyage” is born, and how it handles land border tiles

Thank you all for your feedback regarding my last post, after much debating here’s my current mindset: Current version of … More

Java, Swing

Ananias introspection: Content Creation and Balance

This new series of blog posts will be based on /r/roguelikedev FAQ Fridays, a long standing series of discussions where roguelike … More

A better build and deploy process for hybrid apps?

The current build and deploy process for Ananias takes a lot of time and requires lots of focus and bandwidth. … More

Cordova, JavaScript, Ops
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