I’m Santiago Zapata, better known online as slashie, a Software Engineer and Independent Game Developer and from Medellín, Colombia.

You are in the devlog, a chronological collection of updates on my projects, alongside articles about software and game development. Subscribe to get these directly into your inbox.

Expedition: Mass Units test

Published by

on

I decided to perform another test of Phaser running on a 800×600 Canvas, multiple units on screen each one moving randomly. It seems to work fine with around 500 units which should be fine.

Mass Units Test

100 Units – 60 FPS

100

500 Units – 40 FPS

500

1000 – 30 FPS

1000

2000 Units – 15 FPS

2000

5000 Units – 7 FPS

5000

 

One response to “Expedition: Mass Units test”

  1. […] for the rest of the month, except a maintenance release of Ananias and some experiments for a real time version of Expedition. I also did some work on OpenArthurianX6, but didn’t manage to produce an alpha […]

Leave a Reply

Discover more from Slashie's Gamedev Adventures

Subscribe now to keep reading and get access to the full archive.

Continue reading