Forgot to post here about the latest development of OpenArthurian which actually happened around a month ago 🙂
After that first dev stream I mentioned on the last entry, I did 5 more
- Adding Ranged Attacks
- Adding Party Members
- Controlling Party Members
- Pathfinding, Day/Night cycle
- More Pathfinding, level edition
Combat is almost done now, pending only adding some projectile effects for ranged combat. Next up is working on level transitions and the chunked world model.
Exodus Destiny also did some work on the game, finishing a first iteration of the Talk module as well as the Pick up / Drop functions (along with the Inventory)
Unfortunately I won’t be able to work a lot in the project for the next couple of weeks since I’ll be flying to San Francisco for the Roguelike Celebration and there’s another private game dev project I’m working on, but I’ll come back strong after that, I promise!
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