I’m Santiago Zapata, better known online as slashie, a Software Engineer and Independent Game Developer and from Medellín, Colombia.

You are in the devlog, a chronological collection of updates on my projects, alongside articles about software and game development. Subscribe to get these directly into your inbox.

OpenArthurianX6 dev update

Published by

on

Forgot to post here about the latest development of OpenArthurian which actually happened around a month ago 🙂

After that first dev stream I mentioned on the last entry, I did 5 more

Combat is almost done now, pending only adding some projectile effects for ranged combat. Next up is working on level transitions and the chunked world model.

Exodus Destiny also did some work on the game, finishing a first iteration of the Talk module as well as the Pick up / Drop functions (along with the Inventory)

Unfortunately I won’t be able to work a lot in the project for the next couple of weeks since I’ll be flying to San Francisco for the Roguelike Celebration and there’s another private game dev project I’m working on, but I’ll come back strong after that, I promise!

2 responses to “OpenArthurianX6 dev update”

  1. […] Dragon has written another development update blog post, detailing recent progress that has been made on the OpenArthurianX6 RPG engine…over the last […]

  2. […] did a lot of work in OpenArthurianX6 (Ranged attacks, party members, pathfinding, day/night cycle) and produced a special halloween […]

Leave a Reply

Discover more from Slashie's Gamedev Adventures

Subscribe now to keep reading and get access to the full archive.

Continue reading