When I was fifteen, sixteen, when I really started to program stuff, I definitely wanted to become a game developer.
It was almost impossible because it was — the dream was so big, that I didn’t see any chance because there were no schools in my hometown for studying…
And when I finally broke away from reality and became a cybernaut I thought: “Well, now I may have a little bit of a chance…” Because all I really wanted to do is games, and not only play games but create games.
At that time, in Medellín, in the early two-thousands, they had terrible Internet.
So, I would take a bus, would go to a cyber cafe, surf… maybe sixty minutes. I think I had about 7-8 games.
I would frequently sleep on the bus because I barely stopped at home. And that helped for about… almost two years… to survive… in the beginning.
I wanted to do a game where entire worlds were generated, then simulated in great detail, worked hard on it, but then found out that game had no future… and I said: “Wait a second, I have to synthesize this. Why don’t I use the things I have crafted to create smaller games in the future?”
And I didn’t have any idea what to do, but I knew I needed a theme, so I put a theme on a seven days game which then was synced to the roguelike gameplay.
I knew that could be a roguelike of the future, but I didn’t realize how much the impact would be on me.