“Yuhalak” (temporary project codename) is a project I’ve been working on along old friends Jucarave and now QuietGecko. It’s going to be a first person dungeon crawler taking place on an original setting that is being designed by SlashwareKnight Stoltverd, and conceptualized visually by Alicia Mendez.
Progress in the game, now at internal v0.0.2
Port to Unity
We continue with the goal of completing the “port” of the JS codebase and data into Unity; You can now pick up items and navigate between levels. There are also flying enemies.

Jucarave also added some HUD elements, including the inventory hotbar. Ranged attacks are also now added, and there’s a “camera bob” effect to simulate walking.
New Content
I finished migrating the procgen specs we had designed for the new levels. We also have the foundations for a character creation flow (placeholder art).

Stoltverd continues researching and designing the contents for the locations in the game
Audio
Friend QuietGecko jumped into the project as well to add some cool audio into it; first steps included WWise integration, a test music track and dungeon ambience, as well as sound effects for steps and combat, it has already given this build a lot of life and uniqueness.
Art
Alicia has been working in conceptualizing some of the enemies while at the same time we continue refining the process of ideation to art assets.

Yuhalak is the latest of a noble line of dungeon crawlers made by both myself and jucarave. Stoltverd has come up with something very interesting for its universe. Stay tuned for more info.
