Rogue Monster Theolodorus – 7DRL 2025 (0.2)

I know it’s out of order but I still haven’t made a post about my 7DRL entry this year and it’ll take a bit. However, here’s some news about a post-challenge version 🙂

Theolodorus, commander of the army of Yendor, rebels against the authority of his creator, seeking redemption for the suffering he has brought into the land. A traditional roguelike (turn-based, grid-based, permadeath, no metaprogression) meets a deckbuilder cardbattler with win16 visuals and chiptune audio.

The original version was an entry for 7DRL 2025 made over seven days, working along Glenn Wichman and a crew of talented pixel and audio artists. An improved version, 0.2 was released 5 days after the challenge. You can download it for Windows here.

User Experience

  • Show area of effect markers for spells (weapons, ring of fire, boosts)
  • Show markers when hitting enemies
  • Reorder battle messages and add separators
  • Make flashbacks unique per run
  • Allow mouse movement
  • Improve title screen art
  • Add skeletons to floor
  • Pick up full item stack
  • Display info about stacks of items

Balancing

  • Completely change enemy progression: Enemies on upper levels are now stronger (this reflects on the fact that the amulet is making you weaker)
  • Increase card transmute cost to 10 souls
  • Add a single artifact per level
  • Make artifacts unique per run
  • Implement pathfinding for enemies
  • Prevent enemies from chasing the player from outside the view.
  • Generate enemies in groups, including groups of guards

Sound Effects

  • Added many sound effects including: Card Select, Player Hurt, Player Dead, Enemy Dead, Generic Spell, Flame Storm, Veil of Darkness
  • Add global click sound
  • Add HDD sound silencer
  • Improve HDD sound initialization sequence

1 Comment

Leave a comment