I know it’s out of order but I still haven’t made a post about my 7DRL entry this year and it’ll take a bit. However, here’s some news about a post-challenge version 🙂
Theolodorus, commander of the army of Yendor, rebels against the authority of his creator, seeking redemption for the suffering he has brought into the land. A traditional roguelike (turn-based, grid-based, permadeath, no metaprogression) meets a deckbuilder cardbattler with win16 visuals and chiptune audio.
The original version was an entry for 7DRL 2025 made over seven days, working along Glenn Wichman and a crew of talented pixel and audio artists. An improved version, 0.2 was released 5 days after the challenge. You can download it for Windows here.

User Experience
- Show area of effect markers for spells (weapons, ring of fire, boosts)
- Show markers when hitting enemies
- Reorder battle messages and add separators
- Make flashbacks unique per run
- Allow mouse movement
- Improve title screen art
- Add skeletons to floor
- Pick up full item stack
- Display info about stacks of items
Balancing
- Completely change enemy progression: Enemies on upper levels are now stronger (this reflects on the fact that the amulet is making you weaker)
- Increase card transmute cost to 10 souls
- Add a single artifact per level
- Make artifacts unique per run
- Implement pathfinding for enemies
- Prevent enemies from chasing the player from outside the view.
- Generate enemies in groups, including groups of guards
Sound Effects
- Added many sound effects including: Card Select, Player Hurt, Player Dead, Enemy Dead, Generic Spell, Flame Storm, Veil of Darkness
- Add global click sound
- Add HDD sound silencer
- Improve HDD sound initialization sequence
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