I’m Santiago Zapata, better known online as slashie, a Software Engineer and Independent Game Developer and from Medellín, Colombia.

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Berlin Interpretation 1992 – Day 22

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I did a quick look at the commit history, and they are spread through 21 days – So I’m calling this Day 22 of development.

I added the much needed mini-map, and made it so that it only displayed the tiles the player had seen. While Gemini got a lot of it done, I had to instruct it to improve the performance so that instead of recreating the full texture every time (which can be a lot for bigger maps), only the pixels that changed are drawn.

I also included a blinking indicator for the player’s position.

Next up:

  • Finish fix for emails without attachments, in theory I had removed the unimplemented postmortem downloads, but my fix wasn’t complete.
  • Considering removing the blue background to make the game full mono.

Backlog

  • Add possibility to Miss attacks: To make combat have more variation.
  • Fix keyboard repeating rate to about multiple unwanted actions: It’s just bad UX

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