I’m Santiago Zapata, better known online as slashie, a Software Engineer and Independent Game Developer and from Medellín, Colombia.

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Category: Berlin Interpretation 1992

  • Berlin Interpretation 1992 – Day 26, version 0.5

    Berlin Interpretation 1992 – Day 26, version 0.5

    A new version of Berlin Interpretation 1992 is available, play online or download from itch.io! here’s the abridged changelog: Changelog v0.5 (from v0.4) New Features Combat & Status Effects UI & Visualization Narrative & Email Balance & Mechanics Bug Fixes Technical Improvements Day 26 of our lord the wizard Starting…

  • Berlin Interpretation 1992 – Day 25, throwing items.

    I changed the pattern of the modal mask so it now you can see what is behind through the dithering. You can also now drink potions of poison to get poisoned (which will be fun when id-by-use is finally in), as well as potions of cure poison (boring!). Finally, you…

  • Berlin Interpretation 1992 – Day 24

    Fixed the issue with “sticky” movement keys which was really harming the player experience (when you wanted to move a single square, sometimes you moved or attacked twice, commonly to fatal outcomes) Also removed the blue from the desktop background, so we are effectively full monochromatic now. I like how…

  • Berlin Interpretation 1992 – Day 23

    Adding a chance to dodge attacks for both player and enemies to spice up combat a bit, this included adding a new stat, DEX, used for both. In doing this, I followed fellow roguelike developers idea that it’s better to show an attack as evaded, than a miss. Also removed…

  • Berlin Interpretation 1992 – Day 22

    I did a quick look at the commit history, and they are spread through 21 days – So I’m calling this Day 22 of development. I added the much needed mini-map, and made it so that it only displayed the tiles the player had seen. While Gemini got a lot…

  • Berlin Interpretation 1992 – Day 21

    Since I’ve decided to go back to microblogging daily progress (there are already 9 private blog posts of some other projects!), here we are in this “new age” of development . I continue trying to wrap up the initial vision of Berlin 1992 since 7 days just wasn’t enough. Latest…

  • Berlin Interpretation 1992 – 7DRL 2026

    It’s 1992. A German PC gaming magazine, Dungeon Weekly, is hosting a worldwide tournament. The challenge: complete a series of strange dungeon-crawling “games” they send you. Each one feels familiar, but never quite the same.