Alcaraz was hard at work yesterday to improve some visual stuff in the scene… material configuration, environment lighting, etc. I integrated all these fixes today.
I decided to keep the “scrapbook” mode with some simplifications and making it mobile-first. I’m also now taking inspiration from the “Traveler’s Notebook”, specifically the “passport-sized” one, so players will still

I’m thinking of adding more stuff you can put into the notebook/scrapbook like, train tickets, stamps, stuff from Hamana. Also thinking of branding the cover of the notebook similar to how there’s a Tokyo edition.

For now, reenabling the book also meant making it work in mobile, which meant supporting both click and touch events for the dragging and drawing.
On further improvements in the mobile experience, I added an additional virtual joystick to look around (instead of the dragging on viewport mechanic). I also had to improve my setup to be able to quickly test the web build in a mobile device, so I used ngrok to tunnel my local http server and be able to instantly check.
This led to improvements in the virtual joystick behavior… first off trying to find a nice spot for the look-around sensitivity, but then I found the initial implementation provided linear velocity which was either too slow to look around the scene or too quick to frame the pictures, I decided to apply an exponential curve instead so that players could do both fine and quick movements as needed.
Further improvements were done in the mobile UI…. making sure the buttons were properly stacked out of the way from the joysticks, and the photo preview didn’t conflict with them either
Finally, I integrated the first version of the Miku model with animatable facial expressions; alcaraz provided a lot of options there! for now I’m just using one of the mouth expressions, and wondering if I should do some work with the eyes, or if these should be controlled by the dancing and pose animations. For now the “autoblink” animation plays while dancing and it looks nice.
