The character creation flow has been adapted; this was one of the biggest changes from Ananias to Kramora’s Shadow… with the foundations of the new stats system on place meaning there are now derived stats from some base stats, which had to be informed to the player somewhere (especially during character creation).
Another thing I had to port was the display of the “derived” stats ingame; in the HD layout they are always present, but I had to put them into the player stats at least for now.
Then it was about fixing some issues with target confirmation for action, which were a bit more difficult than just layout changes, it seems I moved a lot of the action confirmation to work alongside the tooltips which works great for desktop but not in mobile.
Some more changes in the level up screen, and it seems we are finally good enough… for just one of the UI layouts (portrait). Next up was replicating the changes for the compact “chibi” UI, as well as the square-ish “landscape” layout for tablets. Hopefully it was going to be quicker now that the first mouse-less “back”port had been finished.
I started with the “chibi” compact layout (my preferred way of playing the game), made progress with the in-game UI (still pending working on the character creation). One thing I figured we need back, in the absensce of tooltips giving info to the player, is providing an alternate “look” functionality that reflects on it (thinking maybe long tap should examine), and maybe also bring back the auto-examine closest enemy.
We are still not there, but good progress today.

