I’m Santiago Zapata, better known online as slashie, a Software Engineer and Independent Game Developer and from Medellín, Colombia.

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Category: Kramora’s Shadow

  • Kramora’s Shadow Mobile – Day 2

    Kramora’s Shadow Mobile – Day 2

    The character creation flow has been adapted; this was one of the biggest changes from Ananias to Kramora’s Shadow… with the foundations of the new stats system on place meaning there are now derived stats from some base stats, which had to be informed to the player somewhere (especially during…

  • Kramora’s Shadow – Road to Mobile

    Last time I worked on Kramora’s shadow there was a big UI overhaul; I needed to get it out there so I was aware I was breaking many things on the existing UIs (mobile mostly) and some work would be needed if I was to ever release mobile updates. So…

  • Kramora’s Shadow – Ananias renamed, revived

    A couple of weeks ago I managed something I’d wanted to long a long time ago, to “revive” Ananias and address things that had long bothered me. Where did that name, Ananias come from? Back in 2014, I was participating in the 7DRL Challenge for the 10th time which seemed…