Last time I worked on Kramora’s shadow there was a big UI overhaul; I needed to get it out there so I was aware I was breaking many things on the existing UIs (mobile mostly) and some work would be needed if I was to ever release mobile updates.
So here we are.
My Apple Developer Account is expired for this year so it’s the best opportunity to put an update out there once I renew it. I’ve also considered doing a spinoff, using the same engine for a simpler roguelike with no classes, more of an homage to rogue with focus on mobile UX and a bit of “casualness” and accessibility.
As expected after restoring the local development environment, it’s breaking on startup for the mobile UI. Last released version for Ananias (at least for Android) is 2.5.1, for November 8 2023, so the first thing to do is to compare the diff to see what changes were introduced in the new high resolution UI and replicate them or adapt them to mobile.

I guess along the way I’ll have to decide what things I can improve. After investigating the diff I found out the main thing to do was to ensure parity between the old layout objects and the new HDLayout. Gave a first gemini-powered sweep, and after some wrangling got it running.
Some design work to be done… mainly on the character creation flow where many new fields were added.