Ananias 2.4.4 released for iOS

It was about time to make a release for iOS. The last release was 2.4.1 from July 10, 2017! I was hoping to pack more into it but since there are many good gameplay changes (including a new class), a critical UI fix, and it’s unlikely I’ll be able to work on it in the next couple months, I figured it was a good time to do it.

New version coming soon to Newgrounds and GameJoltHere’s a summary of the changes.

Ananias 2.4.4 released to itch.io and Steam

It was about time to make a release for itch.io. Last release was 2.4.1 from July 10 2017! I was hoping to pack more into it but since there are many good gameplay changes (including a new class), and it’s unlikely I’ll be able to work on it in the next couple months, I figured it was a good time to do it. I also packed a new version to Steam (which had 2.4.1 from October 31 2017)

New version coming soon to NewgroundsGameJolt and  AppStore. Here’s a summary of the changes.

Ananias 2.4.4 – Released for Android and web

It was about time to make a release for Android. Last release was 2.4.1 from July 10 2017! I was hoping to pack more into it but since there’s an important UI bug and many good gameplay changes (including a new class), and it’s unlikely I’ll be able to work on it in the next couple months, I figured it was a good time to do it.

  • Standard Edition
  • Fellowship Edition

New version coming soon to itch.io,  NewgroundsGameJolt,  AppStore and Steam. Here’s a summary of the changes (for Android)

User Experience

  • Allow continuing games from older version, warn game wont be saved.
  • Fix issue with confirming spell selection on mobile

Gameplay

  • Add Witch character class and Witchcraft magic school
  • Limit usage of stat upgrades to 7
  • Make charm effect only work for 10 to 15 turns
  • Make summon spells create a single monster by default
  • Make befriend monster spells higher level
  • Make sick fountains reduce attack instead of contracting it (allow recovering)

Ananias 2.4.2 released, Lunar Witch dives into the dungeon on Halloween!

witchDives

Halloween comes with a new version of Ananias including a new class: the Lunar Witch! In addition of being experts concocting potions, they have access to a whole new school of magic: Witchcraft.

Witches cast spells (or hexes) sacrificing their own blood. However, if they have a familiar they will share the burden with him, causing him small harm in exchange for much less pain for the witch.

witchcraft

Screen Shot 2017-10-31 at 12.06.47 AM

Hurry up and get it now from Steam‘s halloween sale! (coming soon to other outlets)

bruja encantando

Other changes include:

UX

  • Allow continuing games from older version, warn game wont be saved.

Bugfixes

  • Prevent issue with sprite positioning when morphing floating enemies
  • Prevent issue with summons sprites being misplaced
  • Fix achievements relying on count number of levels
  • Make sick fountains reduce attack instead of contracting it (allow recovering)
  • Prevent items from disappearing when dropped and no space
  • Fix issue with confirming spell selection on mobile

Ananias 2.4 released

Decided to pack a new version, this one contains small but important gameplay tweaks, seeking to make the Arcane, Hunter and Alchemist classes be more fun to play. Full changeset available below.

Screen Shot 2017-06-19 at 12.07.25 AM

Gameplay

  • New skill for Alchemist: Can use reagents multiple times
  • New spell: Momi Gyr (Create Arrows) first circle of Matter magic. Creates a pack of arrows (quantity depends on the magic power)
  • New spell: Rew Ram (Attack self) first cirlce of Mind magic. Makes an enemy attack himself once (works as a ranged attack for wizards)
  • Remove separate spells to recover blunt and edge weapons, add weaker variation of repair weapon
  • Make Hunter start with Momi Gyr spell.
  • Make Arcane start with Rew Ram spell.
  • Reduce MP cost of Kam Va (enchant wand) spell.
  • Change Hunter magic schools to second circle of life and matter.
  • Change Hunter starting magic power to 1.
  • Make starting wands have full charge
  • Cap combat to 13 max

UX

  • Allow closing the action dialog (canceling selection)
  • Tweaks on help screens

Bugfixes

  • Create sprites in case they don’t exist, for the gameover screen
  • Fix issue with magic power 0 when used in empty room
  • Prevent targeting yourself on ranged mode
  • Add key captures for arrows to prevent scrolling when embedded.

Plans for the future

I won’t have a lot of time next month for Ananias, however I have a big revamp in mind related to the structure of the world, and the plot of the game. Also pending are some missing steam achievements as well as fixing the steam overlay and finishing the keyboard command (although 90% of the game is now playable using a keyboard).

Ananias 2.3 released, challenges and steam achievements


A lot of work went into adding support for Steam achievements using the excellent Greenworks library. This version includes 37 achievements and there are 10 additional ones I couldn’t add due to the API for progressive achievements not being available on Greenworks; the addition doesn’t look overly complex, however I would need to set up a complete dev env for it (right now I’m using their precompiled binaries).

The challenges are not steam exclusive, but they are only tracked right now on Steam (that means you’ll still see when you complete them on any other version, but they won’t be added to your profile).

I also bumped the version of nw.js to 0.20.3 (I think I had to do it in order for greenworks to work). This increased the size of the downloadable packages for desktop quite a bit.

I think I’ve ran out of Steam to work on Ananias for the moment… it’s been such a long time, and I’ve got a couple of projects to work in (for $$$) and also the rebirth of Expedition keeps haunting me day and night. Although the backlog is filled with feedback from players, I don’t think I’ll be able to tackle their suggestion for some months, so it’s now on maintenance mode where I’ll only be fixing critical issues.

This version also includes some small but important gameplay changes, see below for complete info.

Check out version 2.3.0!

Achievements

  • Add support for Steam achievements via Greenworks
  • Add 19 challenges (all linked to Steam achievements but also tracked on the other versions)
    • Assault, Flintstone, Brave Chamo, “That comes handy…”, Caretaker, Shepherd, Die Hard, Dungeon Explorer, Breaking stereotypes, Burning stereotypes, “I gotta be the very best”, Dungeon diver, Sword collector, Super Shepherd, Die Hard II, Massacre, Legendary Shepherd, Genocide, “Was this supposed to be hard?”
  • Add 16 “marks” as Steam achievements
    • Discover the ruins of Ananias, Discover the Caverns of Chaos, Discover the Underground Lagoon, Discover the Crystal Caverns, Hero of Alchemy, Hero of Wizardry, Hero of Chivalry, Hero of Archery, Hero of Hack’n Slash, Hero of Soul, Hero of the Elements, Hero of the Mind, Hero of Humility, Discover the Lair of the Ancients, Discover the Darkness Abyss, Back to the roots
  • Add 2 steam unachievements
    • “Are you there?”, “Oh well…”

Gameplay

  • Allow shooting over friendlies
  • Show health description for enemies on inspector
  • Prevent levels with far too many “big rooms”
  • Increase max carry capacity to 30
  • Drastically reduce chances for boosted Combat and Strength when fully exploring levels.

User Experience

  • Add intro track to intro

Still pending…

  • Complete support for Steam overlay
  • Keyboard support for:
    • Using multiple selection dialogs
    • Checking player and pet stats
    • Navigating thru menus
  • Additional Steam Achievements for Marks
  • Detailed GFX for weapons and armor.
  • Adding more plot and may be even random stories.