Category: Ananias
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Ananias 2.4.2 released, Lunar Witch dives into the dungeon on Halloween!
Halloween comes with a new version of Ananias including a new class: the Lunar Witch! In addition of being experts concocting potions, they have access to a whole new school of magic: Witchcraft. Witches cast spells (or hexes) sacrificing their own blood. However, if they have a familiar they will…
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Ananias 2.4 released
Decided to pack a new version, this one contains small but important gameplay tweaks, seeking to make the Arcane, Hunter and Alchemist classes be more fun to play. Full changeset available below. Standard Edition Any Device via the official web version, just point your browser there and you’ll always get…
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Ananias released on newgrounds
Following advise from Juegos Indie, I decided to release Ananias in some more storefronts. First up is the classic, newgrounds.com Check it out here and vote for it so it’s taken off the “Under Judgement” status 🙂
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Ananias 2.3 released, challenges and steam achievements
A lot of work went into adding support for Steam achievements using the excellent Greenworks library. This version includes 37 achievements and there are 10 additional ones I couldn’t add due to the API for progressive achievements not being available on Greenworks; the addition doesn’t look overly complex, however I would…
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Ananias introspection: Content Creation and Balance
This new series of blog posts will be based on /r/roguelikedev FAQ Fridays, a long standing series of discussions where roguelike developers share their techniques and experiences around a single topic. FAQ Fridays Revisited # 6 Content Creation and Balance (original) How do you decide what mobs/items/abilities/terrain/etc to add to your…
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Ananias on IndieGala’s Hump Day Bundle
Ananias has been included on IndieGala’s hump day bundle #36 which runs until April 12! If you still don’t have Ananias it’s your chance to get it along with a mix of other nive interesting Indie games you can play on Steam. Click here for more info. Even if you…
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Ananias2600? – Setting up a simple Atari 2600 dev environment on 2017
So, I got my retro gaming setup at the office, and a friend suggested if I was porting Ananias to the Atari 2600. I promptly replied I had no time for such thing. But then, the project picker spoke. And the project picker is wise and fair, and we must…
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The Kramora Times # 6, Ananias at the GDC, version 2.2
This is the sixth edition of The Kramora Times, you favorite and most reliable source for all Ananias-related information. You can now subscribe to receive this newsletter in your email too! Lots of things have happened so let’s begin! Version 2.2 A new version is available, it comes with important fixes and…
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Ananias finally released on iOS
Yesterday I finally managed to push the first iOS version to the AppStore! It’s been about 2 years since I’ve been promising next version will be it, all because I wanted the first iOS version to be much more complete than the first ones that were available on Android,…
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The Kramora Times # 5, Ananias 2.1 released and submitted to iOS AppStore
This is the fifth edition of The Kramora Times, you favorite and more reliable source for all Ananias-related information. You can now subscribe to receive this newsletter in your email too! New Versions! Version 2.0, released last week, didn’t have many gameplay changes since 1.81 was meant to be the final version gameplay wise before…
