Yesterday I finally managed to push the first iOS version to the AppStore!
It’s been about 2 years since I’ve been promising next version will be it, all because I wanted the first iOS version to be much more complete than the first ones that were available on Android, since that early availability brought a lot of bad ratings (in exchange for some useful feedback in some cases, I guess).
The game has been playable for a long time (I only had to do some tweaks for memory management when loading music files, but those were beneficial for the whole game overall in the long term).
The final thing I had on the list after 2.0 was the optional onscreen directional pad which was released with 2.1 and thus triggered the submission to the AppStore.
In any case, here it is. After a somewhat troublesome start with v2.1.1 with a critical bug caused by the untested work in progress for the full keyboard support for 2.2 (grrr), I just pushed a new version fixing that (But unlike Android, all versions have to go through their review process and thus may take over a day to be available).
Hopefully no more ugly bugs happen until the properly tested v2.2 is deployed! This also made me release v2.1.2 over the web location to start testing that keyboard support, check it out 🙂