Ananias 2.4.4 released for iOS

It was about time to make a release for iOS. The last release was 2.4.1 from July 10, 2017! I was hoping to pack more into it but since there are many good gameplay changes (including a new class), a critical UI fix, and it’s unlikely I’ll be able to work on it in the next couple months, I figured it was a good time to do it.

New version coming soon to Newgrounds and GameJoltHere’s a summary of the changes.

Ananias 2.4.4 released to itch.io and Steam

It was about time to make a release for itch.io. Last release was 2.4.1 from July 10 2017! I was hoping to pack more into it but since there are many good gameplay changes (including a new class), and it’s unlikely I’ll be able to work on it in the next couple months, I figured it was a good time to do it. I also packed a new version to Steam (which had 2.4.1 from October 31 2017)

New version coming soon to NewgroundsGameJolt and  AppStore. Here’s a summary of the changes.

Expedition: Mass Units test

I decided to perform another test of Phaser running on a 800×600 Canvas, multiple units on screen each one moving randomly. It seems to work fine with around 500 units which should be fine.

Mass Units Test

100 Units – 60 FPS

100

500 Units – 40 FPS

500

1000 – 30 FPS

1000

2000 Units – 15 FPS

2000

5000 Units – 7 FPS

5000

 

Ananias 2.4.4 – Released for Android and web

It was about time to make a release for Android. Last release was 2.4.1 from July 10 2017! I was hoping to pack more into it but since there’s an important UI bug and many good gameplay changes (including a new class), and it’s unlikely I’ll be able to work on it in the next couple months, I figured it was a good time to do it.

  • Standard Edition
  • Fellowship Edition

New version coming soon to itch.io,  NewgroundsGameJolt,  AppStore and Steam. Here’s a summary of the changes (for Android)

User Experience

  • Allow continuing games from older version, warn game wont be saved.
  • Fix issue with confirming spell selection on mobile

Gameplay

  • Add Witch character class and Witchcraft magic school
  • Limit usage of stat upgrades to 7
  • Make charm effect only work for 10 to 15 turns
  • Make summon spells create a single monster by default
  • Make befriend monster spells higher level
  • Make sick fountains reduce attack instead of contracting it (allow recovering)

Expedition – Real time test

expeditionX

Wanted to get this off my head.

Made on phaser, seems to work fine but not sure how it would work for long voyages on the Atlantic, would have to test with big maps.

Basically you can rotate your ship and the speed depends on the difference between the wind direction and your heading (needs some tweaks so that it’s not linear)

Also, wondered how the art would work on this top down view. Worked a second version using the current 8 directions pixel art and ocean animation (that one needs a bit of work but is much more at my grasp)

ExpeditionRealTime-PixelArt

 

Ananias 2.4.2 released, Lunar Witch dives into the dungeon on Halloween!

witchDives

Halloween comes with a new version of Ananias including a new class: the Lunar Witch! In addition of being experts concocting potions, they have access to a whole new school of magic: Witchcraft.

Witches cast spells (or hexes) sacrificing their own blood. However, if they have a familiar they will share the burden with him, causing him small harm in exchange for much less pain for the witch.

witchcraft

Screen Shot 2017-10-31 at 12.06.47 AM

Hurry up and get it now from Steam‘s halloween sale! (coming soon to other outlets)

bruja encantando

Other changes include:

UX

  • Allow continuing games from older version, warn game wont be saved.

Bugfixes

  • Prevent issue with sprite positioning when morphing floating enemies
  • Prevent issue with summons sprites being misplaced
  • Fix achievements relying on count number of levels
  • Make sick fountains reduce attack instead of contracting it (allow recovering)
  • Prevent items from disappearing when dropped and no space
  • Fix issue with confirming spell selection on mobile

Ananias 2.4 released

Decided to pack a new version, this one contains small but important gameplay tweaks, seeking to make the Arcane, Hunter and Alchemist classes be more fun to play. Full changeset available below.

Screen Shot 2017-06-19 at 12.07.25 AM

Gameplay

  • New skill for Alchemist: Can use reagents multiple times
  • New spell: Momi Gyr (Create Arrows) first circle of Matter magic. Creates a pack of arrows (quantity depends on the magic power)
  • New spell: Rew Ram (Attack self) first cirlce of Mind magic. Makes an enemy attack himself once (works as a ranged attack for wizards)
  • Remove separate spells to recover blunt and edge weapons, add weaker variation of repair weapon
  • Make Hunter start with Momi Gyr spell.
  • Make Arcane start with Rew Ram spell.
  • Reduce MP cost of Kam Va (enchant wand) spell.
  • Change Hunter magic schools to second circle of life and matter.
  • Change Hunter starting magic power to 1.
  • Make starting wands have full charge
  • Cap combat to 13 max

UX

  • Allow closing the action dialog (canceling selection)
  • Tweaks on help screens

Bugfixes

  • Create sprites in case they don’t exist, for the gameover screen
  • Fix issue with magic power 0 when used in empty room
  • Prevent targeting yourself on ranged mode
  • Add key captures for arrows to prevent scrolling when embedded.

Plans for the future

I won’t have a lot of time next month for Ananias, however I have a big revamp in mind related to the structure of the world, and the plot of the game. Also pending are some missing steam achievements as well as fixing the steam overlay and finishing the keyboard command (although 90% of the game is now playable using a keyboard).