Worked heavily on the game on December. The biggest changes on this version are:
- Character Creation: You can now customize your character’s appearance and tweak its starting stats.
- Hardcore Mode: Is the game too easy for you? this mode bring stronger enemies which will storm you to death! A separate graveyard is available for it.
- Rune Portals: I have wanted to remove stairs for a long time since they didn’t really fit in the theme (why can’t I go back?) Now you’ll have to explore the level to find the runes and activate the portal to go into the next level.
- Standard Edition
- Any Device via the Official web version, just point your browser there and you’ll always get the latest version.
- Android via Play Store
- Windows/Mac/Linux via itch.io
- Fellowship Edition
- Android via Play Store
- Windows/Mac/Linux via itch.io
This is the complete changelog:
Gameplay
- Changed stairs for portals + runes you have to find to activate them
- Add hardcore mode
- Allow allocating bonus points for stats
- Implement range bonuses for bows for hunter
- Autorecover pet when stepping on room
- Only allow using bandages and potions on flesh entities
UX
- Avatar customization: Set your skin tone, hair color, type and beard.
- Allow changing character name
- Autoreload arrows when attacking
- Reduce size of rooms on mobile
- Add missing tap sounds to all buttons
- Dynamic online help based on device
- Add attack effect based on its type
- Make enemies stop breathing when stunned or frozen
- Pause breathing animation while paralyzed
- Bigger “back” buttons for mobile compact
- Add option to exit game for desktop
- Activate full screen for desktop
- Rearrange menus
- Remove “show arrows” setting
- Only show the scores for the current version and difficulty
- Open external URLs in a separate window when running in nw.js
- Add explosions for all spells, and varying explosion size
- Show effect on inspector for all monsters, not just pet
Bugfixes
- Fix issue with email regex
- Ugly hack to prevent chrome from autofilling fields
- Critical issue with weapon bonuses
- Fix issue with close button always visible on canvas rendering
- Fix issue with color interpolations
- Prevent issue with pet sprite misplaced after entering room
great work!