Been done some small work in Morgaelin, mainly in the design side of things reverse engineering the plot based on different walkthroughs, but also worked a bit on adding support for cutscenes.
Exodus Destiny Dragon (a.k.a jucarave) also started taking a look at enabling the HTML5 version of the engine so it can be played in the browser.
We are planning to create a first version of the game going all the way to obtaining the Skull of Quakes
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