Here are some rough approximate numbers for the downloads and sales for Ananias on 2016.
Everything is lower compared to 2015, (except average earnings per unit, may be because of more units sold in desktop).
Still haven’t done a full launch and haven’t invested in advertising.
Development costs were much higher of course…. lots of development time was invested. We shall see if it pays off with the releases on Steam and iOS, as well as when its advertised more openly.