I’m Santiago Zapata, better known online as slashie, a Software Engineer and Independent Game Developer and from Medellín, Colombia.

You are in the devlog, a chronological collection of updates on my projects, alongside articles about software and game development. Subscribe to get these directly into your inbox.

Category: Ananias

  • Ananias 2.0 released on Steam

    Ananias is now available on Steam, (v2.0 will soon be deployed to the other channels as well) here’s a summary of the release party that took place yesterday via Slashware’s twitch channel: Contest were announced Fan art – Post your fan art on Steam community Best characters during the party Some…

  • Ananias 1.80 released

    A new title screen has been commissioned and thus a new deadline for the Steam release (2 weeks). Some important changes in this release include: Weapons and armor can be used even if ruined, but they aren’t as effective A first version of the intro is added Guardians are now…

  • Ananias 2016 Downloads

    Here are some rough approximate numbers for the downloads and sales for Ananias on 2016. Storefront Platforms Downloads Sales Earnings itch.io Desktop 5148 73 $333.84 indiegamestand Desktop 204 1 $3.47 gamejolt Desktop 571 0 $0.5 indiedb Desktop 38 0 $0.00 Play Store Android 12,501 288 $691.23 Total 18462 362 $1,029.04…

  • Ananias 1.79 released!

    Worked heavily on the game on December. The biggest changes on this version are: Character Creation: You can now customize your character’s appearance and tweak its starting stats. Hardcore Mode: Is the game too easy for you? this mode bring stronger enemies which will storm you to death! A separate graveyard is available…

  • Ananias Roguelike 1.78 released. Bigger rooms, more animations, keyboard commands and more!

    Another awesome update is available! This one was delayed a bit by issues with my main dev macbook laptop, which decided to stop working properly and I haven’t been able to fix completely even after using all the spells I know. At least I now have a legit excuse for not…

  • Enhanced process for hybrid apps

    Some months ago I wrote about the pain that it was to create a new build, I’d like to update that with my current setup which is much better tho not still super optimal. I have reduced the manual steps prone to failure as well as the bandwidth cost. The…

  • Ananias 1.77 released – Animations for monsters, portrait mode back

    The changelog may look small, but a lot of work went into this one. I decided to jump into it, put on the pixel artist hat and make the animations for monsters myself… the game looks much more alive now! The last version was also a bit too easy, so…

  • The Kramora Times #4 – Ananias 1.76 released

    TL;DR – Get the new version from Play Store, itch.io or play online This is the fourth edition of The Kramora Times, you favorite and more reliable source for all Ananias-related information. You can now subscribe to receive this newsletter in your email too! Ananias Version 1.76 released! It’s been over two months since the last release…

  • Roguelike Celebration 2016 San Francisco

    Last September 17 the first ever “Roguelike Celebration” was held in San Francisco, California. Over 200 roguelike-likers and developers from all around the world met on a day-long journey to celebrate roguelikes. There were 18 main talks plus some other fun roguelike-related events. They were all recorded and you can find…

  • The Kramora Times #3 – Ananias 1.75 released!

    This is the third edition of The Kramora Times, you favorite and more reliable source for all Ananias-related information. You can now subscribe to receive this newsletter in your email too! Ananias Version 1.75 released! It’s been two months since the last release! We are yet one step closer to Steam and…