Ananias Roguelike 1.78 released. Bigger rooms, more animations, keyboard commands and more!

Another awesome update is available! This one was delayed a bit by issues with my main dev macbook laptop, which decided to stop working properly and I haven’t been able to fix completely even after using all the spells I know. At least I now have a legit excuse for not releasing the iOS version 🙂

I also did an initial full pixel-art version of the new trailer, since my macbook is no longer operational (I’m not even sure the current work on the trailer is safe), that will take a little bit more.I intend again for this version to be the final way feature wise for the release on iOS and Steam. But that doesn’t mean much… I have had the same intent for about a year.Check the full changes log below!

entrance
The entrance to the Temple of Ananias
test
Bigger rooms
password2
Resetting password via email

User Experience

  • Animation for player!
  • Add dungeon entrance
  • Make monsters and player shake when hit
  • Replace integrity with description for weapons and armor
  • Allow moving by tapping any floor tile
  • Allow switching weapons using Tab
  • Allow throwing items with keyboard (“T”)
  • Allow switching targets (Tab) and confirming (Enter) or cancelling actions(Esc) with keyboard.
  • Reduce 1 minute of dungeon silence

Online

  • Allow recovering password via email

Gameplay

  • Implement two handed weapons (Can’t wear shield at the same time)
  • Add two handed bonus for some weapons. (Staffs, spears, etc)
  • Increase size of rooms
  • Generate rocks and reagents as a separate item group (more reagents to play with)
  • Multiple types of room per level
  • Remove “No spells used” Conduct when using a scroll
  • Remove “Could use carbine” “skill”
  • Make altars and wells not block ranged attacks

Fixes

  • Always hit with melee wands if wand expert
  • Invisible invisible player sprite
  • Enemy attack check for required min range
  • Tweaks on 2.5D walls generation.
  • Add new monster images on manual
  • Fix issue with boots ground sprites

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