Slashie’s Keep is a 3D representation of my professional journey through game development. Instead of browsing projects in a chronological list, visitors can walk through a virtual keep where each floor represents a year of my career, filled with the games, prototypes, technologies, and collaborations that defined it. You can check it out at https://slashie.net/keep. This devlog documents one more step in that ongoing journey.
Following up with the latest changes on slashie.net, I fixed something that was bothering me for some time now: The projects were being duplicated in the keep for every year I had worked on them, which was inflating the perceived projects. For instance, NovaMundi had a gate on 2021, and another on 2022, and another on 2023, all the way to 2026, each one marked “continued”.
So now a project stands on one floor, the year the most work was invested on it, including how much work was invested that year AND the total invested on the project through all its years of development. So, the gate for NovaMundi on the 2021 floor can say 148 days of work this year, 400 in total, and the placard inside its room says the same.

That left every other year of that project with nothing to show for itself. A year that I spent almost entirely on Ananias would have looked like a year where I did nothing at all. So the back wall of each floor now carries a plaque naming the work that came into that year from other projects, with the days for each.

Next up: getting these numbers filled in for the rest of the projects (as possible), since only fourteen of them have a per-year breakdown so far… Had some fun getting the data for the NovaMundi family, although it’s harder when the project’s biggest investment was design, not code!

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