I’m Santiago Zapata, better known online as slashie, a Software Engineer and Independent Game Developer and from Medellín, Colombia.

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Category: Slashie’s Keep

  • Slashie’s Keep – Day 9, fragmented work

    Slashie’s Keep – Day 9, fragmented work

    Following up with the latest changes on slashie.net, I fixed something that was bothering me for some time now: The projects were being duplicated in the keep for every year I had worked on them, which was inflating the perceived projects. For instance, NovaMundi had a gate on 2021, and…

  • Slashie’s Keep – Day 8, mobile fun

    Slashie’s Keep – Day 8, mobile fun

    A small change for mobile was required in order to make the new minigame playable: the virtual joystick didn’t allow running, since that would require an additional button press in desktop. So I fixed it so that the joystick’s own travel became the throttle: nudge it and you walk, push…

  • Slashie’s Keep – Day 7 – The Obby

    Slashie’s Keep – Day 7 – The Obby

    I thought it would be cool to add more varied activities to be done within The Keep beyond just getting info about the projects and their authors. Kind of small games existing inside… I’m thinking of a different game per year.

  • Slashie’s Keep – Day 6

    Slashie’s Keep – Day 6

    Halls are now larger, they were feeling a bit cramped with too many people so they now feel like big halls instead of corridors. People is now also distirbuted more uniformly on the rooms.

  • Slashie’s Keep – Days 2 to 5

    Slashie’s Keep – Days 2 to 5

    Slashie’s Keep is a 3D representation of my professional journey through game development. Instead of browsing projects in a chronological list, visitors can walk through a virtual keep where each floor represents a year of my career, filled with the games, prototypes, technologies, and collaborations that defined it. You can…

  • Slashie’s Keep: Using AI to turn 26 years of projects into a virtual space

    Slashie’s Keep: Using AI to turn 26 years of projects into a virtual space

    Continuing my experiments with agent-assisted development (this time with Opus 4.8 via Claude Code), I finally tackled an idea that had been sitting in my head for years: what if my collection of projects wasn’t a website, but a virtual space you could wander through? The result is Slashie’s Keep…