Slashie’s Keep is a 3D representation of my professional journey through game development. Instead of browsing projects in a chronological list, visitors can walk through a virtual keep where each floor represents a year of my career, filled with the games, prototypes, technologies, and collaborations that defined it. You can check it out at https://slashie.net/keep. This devlog documents one more step in that ongoing journey.
Halls are now larger, they were feeling a bit cramped with too many people so they now feel like big halls instead of corridors. People is now also distirbuted more uniformly on the rooms.

Fixed a bug in the transition from third person to first person view when returning to the halls, wasn’t facing outward after it, which didn’t match what was shown for the character.
Added optional 3D objects to be placed per project inside their rooms, and populated one of them: Our entry for this year’s Magical Mirai Procon, so you’ll now see a dancing Miku (made by friend Alcaraz) in the middle of the room.

Finally, softened the footsteps audio and replaced the procedural audio in the background with the excellent “Museum” track made by friend quietgecko a few years back for the roguenet virtual space, which I think is a great fit.