Today is launch day!

Not sure if I mentioned previously, but I think one of the big wins of the last week was managing to include a new cover art made by Valentina Cossio which really makes the game stand out more.
The only thing I had to address urgently was the need to cap to FPS to vsync, they were uncapped and there was no way to toggle that, so high-end CPUs were suffering.
Beyond that (which managed to make it to 1.0.0), I also fixed some issues with the credits screen, not yet released.
The launch went pretty smooth… I think the area where we can still improve is on the onboarding. We need to revisit the idea of a more strongly guided onboarding for both the battle and the exploration phases.