It’s been 44 days since the last update so let’s go! CREA Digital winners We were selected as winners for … More
Author: slash
OpenArthurian – Milestone 3 completed!
Mirrored I’m developing full speed. Milestone 3 is completed now as of version 0.5. Check the demo online here. Onwards to … More
OpenArthurianX6 Milestone 2 completed!
Mirrored I’m developing full speed. Milestone 2 is completed now as of version 0.4. Check the demo online here. Onwards … More
OpenArthurian M2 Update
Mirrored Pack as a native app via Electron FOV Add mask as a non-camera fixed group, to make it move … More
OpenArthurianX6, Line of Sight
Crossposted from OpenArthurian devlog. Was considering what would be the best way to do this. LOS in Ultima 6 is … More
Shroud of the Avatar unboxing and comparison with Ultima III
Finally, after waiting for many years, I got my physical copy of Shroud of the Avatar. So, I decided to … More
Expedition: July 7, 2019 Update
It’s been about three weeks since the last update so let’s go! Don’t forget to check out the forums and … More
Expedition: June 17 update
Procedural Generation Make individual features of towns “land” into irregular terrain when placing them. Allow setting the tiling sizes of … More
OpenArthurianX6 – Saving and Loading Games
Mirrored from OpenArthurianX6 devlog :: Finally managed to make saving and loading work, which involved doing a big refactor on … More
Expedition: June 8 Update
Procedural Terrain Created heightmap using Perlin noise, and apply to Unity Terrain object Add the first layer of textures to … More