Berlin Interpretation 1992 – 7DRL 2026

It’s 1992. A German PC gaming magazine, Dungeon Weekly, is hosting a worldwide tournament. The challenge: complete a series of strange dungeon-crawling “games” they send you. Each one feels familiar, but never quite the same.

Emerald Woods Studio – The Architect [0.0.1]

I figured I needed to push with creating a tool to continue with the next items on the Emerald Woods roadmap, so I decided to try building it using AI in a very deliberate, unsupervised way.

Emerald Woods – Return of the Shed [0.4.7]

The starting area has been redesigned, instead of the weird ruined cabin with items spread all around, there’s now a useful shed to make it easier to survive (specially during the winter)

Emerald Woods – Autumn the first [0.4.6]

Foundations for a new season: Fall. For now it’s mostly visual except for slightly lower temperatures; will dig more into the differences in the future, but it looks cool right?