Morgaelin, Day 4

Loading maps from Tiled JSON Map transitions (from overworld to zoomed location and back) Load mapcell data from JSON Solid, … More

Morgaelin, Day 3

  Added UI frame Added water “offset” based animations Added fontsprite printing support  

Sakkhra Caves

Further work on the script extractor, thanks again to Vehek for his tips to transform font table indexes into ShiftJIS … More

Barrab

I started working on the Script Extractor with the knowledge we have so far… Found out the conversation options are … More

Tichticatl

Looking for pointer tables: * Pointer table for mini character sets: 0x118000, 3 byte pointers (4 bytes? but the last … More

Barako

Not a mockup So, the general plan is Get to know the structure of the ROM and document it Build … More

Pindiro

Many thanks to Vehek again, who has been giving us some very important indications! Before going on I’d like to … More

Yolaru

Back when trying relative search, I marked the kana characters with roman letters to find sequences, since characters are 4 … More