Category: Interviews
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3 Entrevistas y Charlas en Español!
Cerrando el año con 2 charlas y una entrevista interesante. Hacer Videojuegos en Latinoamérica: Retos y Realidades Septiembre 19 (Publicado en Noviembre 25), para el podcast de Bombillo Amarillo Entrevista donde comparto mi historia, formación y trayectoria en el desarrollo de juegos. Santiago relata sus primeros contactos con los videojuegos,…
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(Spanish) Entrevista para Congreso y Sociedad
Hablando de desarrollo de videojuegos en Colombia y los proyectos de Slashware Interactive! en esta divertida entrevista con Sebastián Cardona Sierra de Congreso y sociedad hablamos de los siguientes temas:
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Four more talks on November
November was quite busy with talks; after the one given to Universidad Santo Tomás on November 1, I was invited to four more places to talk about indiedev, game development, and stuff. November 9, I participated as a talk mentor for the “Crea Tu Propia Historia” jam with a talk…
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(Spanish) Entrevista para Teleantioquia
Hace unas semanas nos entrevistaron para el programa Dale Play Go de Teleantioquia. En esta entrevista pudimos compartir un poco lo que hacemos y nuestros proyectos actuales.
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(Spanish) Entrevista para Frecuencia Gamer
Hoy fui invitado a Frecuencia Gamer para hablar acerca de Emerald Woods y los roguelike en general. Salió bastante bien y muy informativo.
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Interview in The Spazcosoft Podcast
I was interviewed by Kirk Spaziani for his new podcast, following fellow roguelike developers Jim Shepard (Dungeonmans) and Brian Bucklew (Caves of Qud) being featured there. Some of the topics discussed in the interview: How I got into game development and the bad habits I acquired and almost didn’t get…
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The history of “Ultimate Collector”, Garriott’s stab at social gaming
In 2018, Portalarium is mostly associated with Shroud of the Avatar, the controversial multi-million dollars crowdfunded MMO / Single Player computer RPG. With all the noise it has caused, it’s easy to assume this game was Garriott’s comeback project after his long post-Tabula-Rasa hiatus. However, before diving into the first…
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Interview with Glenn Wichman
This weekend I had a chance to share a trip to the Colombian Coffee Area with Glenn Wichman, one of the creators of the original Rogue (along with Michael Toy and Ken Arnold) and a veteran of the video games industry. On Sunday we did this small but hopefully interesting…
